FG Spreadshirt Swag
Page 17 of 25 First ... 71516171819 ... Last
  1. #161
    Quote Originally Posted by rcruk View Post
    Hi,

    Is it possible to create the required CSV file in the Sci-fi player to use modified arrangements created in the player, or am I limited only to using the set arrangements without using Syrinscape online?

    Thanks.
    R.
    Thats not a supported use case. You can try, but I dont know if it will work or not, and I cant provide support for it.

    The CSV import option was originally a stopgap measure I added while I worked on my new syrin2fg service. That is now the recommended way to update your syrisncape sound module. It is a free service that converts your syrinscape CSV file into a custom sound links module with all sounds you have access to, including any custom ones you make. I have never made sounds using the Sci-fi player, so I have no idea if it reports back to the syrinscape servers or not.

    Syrin2FG Service Website: https://mattekure.com/Syrin2FG/
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #162
    Thanks for the quick response! Do I replace Fantasy_Grounds_Syrinscape_Sound_Links_(26179542). mod with this newly generated file? It seemed to package up all right through your link.

    R.

  3. #163
    Yes, you should replace the previous sound links module with the one the website generated.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #164
    Thanks Mattekure.

    It worked well in allowing me to access the standard sound set with the advantage of removing all the other links which I do not have access to in Syrinscape, which helped declutter. However it does not connect me to any that I modified in the Sci-fi player so maybe they don't export.

    R.

  5. #165
    thats what it sounds like. You might try asking over on the syrinscape forums, they may have a solution for you.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #166
    So I've quickly progressed to the trial Supersyrinscape subscription. Only when I try to enter the token into my MgT2e game in FG there is no slot to paste it in. If I click the Store Authentication Button it says Authentication Code Stored, but I don't manage to cut and paste it anywhere and when I try to run a sound it comes up with an error saying token not found? I must be missing something.Annotation 2020-08-19 221440.png

  7. #167
    Quote Originally Posted by rcruk View Post
    So I've quickly progressed to the trial Supersyrinscape subscription. Only when I try to enter the token into my MgT2e game in FG there is no slot to paste it in. If I click the Store Authentication Button it says Authentication Code Stored, but I don't manage to cut and paste it anywhere and when I try to run a sound it comes up with an error saying token not found? I must be missing something.Annotation 2020-08-19 221440.png
    That looks like an odd theme issue. I dont have that ruleset to check, but there is a simple workaround. The authentication token only needs to be set once per client, so I would recommend you create a new campaign using the CoreRPG ruleset and enable the syrinscape ext. Use that campaign to store the authentication token. Then it should be set and you can load your Mgt2e campaign and play sounds with it.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #168
    Quote Originally Posted by mattekure View Post
    That looks like an odd theme issue. I dont have that ruleset to check, but there is a simple workaround. The authentication token only needs to be set once per client, so I would recommend you create a new campaign using the CoreRPG ruleset and enable the syrinscape ext. Use that campaign to store the authentication token. Then it should be set and you can load your Mgt2e campaign and play sounds with it.
    That did it, thanks Mattekure. Now to get the players set up.

    R.

  9. #169
    I pushed a new version today. This changes how the links are created when dragging the play or stop button. Old links will still work, but they are hard coded, so you could not share them with other DMs and you could not share links to the Fantasy/Sci-fi player with the Players.

    This new way of doing links solves all that. Now, the links are encoded in such a way that you can export and share them with other DMs, and when a player clicks a link it will always attempt playback on the DM host, not on the players PC. So links to the Fantasy/Sci-fi player links will work fine. In order for these links to work for the players, the DM will need to share the sound links module with the players, and they will need to load it. Therefore, I changed the default status of the sound links module to shared with the players.
    Last edited by mattekure; September 4th, 2020 at 23:02.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #170
    I'm having an issue with playing sounds within Fantasy Grounds.
    I am using Syrinscape Fantasy Player 1.4.8-P2


    When I click on the PLAY button, I am getting a prompt to install an application in Windows.
    Anyone else ever experienced this issue?

    Syrinscape Issue.jpg

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in