Thread: A proper bug tracker?
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January 22nd, 2020, 16:06 #1
A proper bug tracker?
Hello FG team!
Just curious, have you thought about putting a proper bug tracker in place to track all issues instead of using the forum? It just seems to me you could better tag resolutions to releases and would make it easier for users to check for existing issues... Something simple like a bugzilla instance. I understand you have a backlog that would suck to transfer (if needed) but it would probably benefit you in the end.
Cheers!
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January 22nd, 2020, 17:21 #2
They use a system internally, but it is not exposed/open to the community.
As for feature requests, they use IdeaInformer for a wishlist; fg2app.idea.informer.com
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 22nd, 2020, 17:32 #3
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January 22nd, 2020, 18:33 #4
lol, I can guess
I suspect it might be a knowledge & resource thing. I suspect it's not SmiteWork's strength, and so they would have to learn what they need to know to implement such a public system and then the considerations around it. (There are some significant drawbacks to publicly having such a system available). Then they would need to take the resources to implement it.
And, all of that takes away from other enhancements they can do. So, spending X hours (and costs) doing this means their is something else they can't do. And I find generally in these types of situations, if the customer (i.e. user community) has something that works, but is not ideal, it is a better business decision to work on something that doesn't have a workable solution.
For instance, just last week I participated in an Agile PI planning session. And here we had our customer with a list of a bunch of things they wanted, and when we dove in we have to simply drop things that we don't have the resources to do. Not that we don't want to do them, and not that they have value, but there was more value add work than we have resources to do. Generally if something had a working solution it dropped off our storyboard and only those things that were critical or didn't have a solution stayed. I imagine things are pretty much the same for SmiteWorks.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 22nd, 2020, 19:04 #5
Well, depending on the user credential backend they use and if they have either a DMZ or unused cloud resources that's a quick spin. They don't need to share more info than what is already on the forum, just organize it more efficiently.
Sometimes an infrastructure upgrade can free up resources.
I'm down to help (for free) if there is interest to evaluate feasibility and deployment.
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January 22nd, 2020, 20:30 #6
I'd suggest to drop a email to [email protected] and let them know. Though they monitor the forums, no guarantee they capture everything
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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