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  1. #21
    Quote Originally Posted by mattekure View Post
    I wasnt able to publish last night, but my sound link module is finally published. https://www.dmsguild.com/product/301...iate_id=712946

    This is specifically for the Syrinscape Fantasy, Sci-Fi, and Boardgame Player clients. It will not work with the Syrinscape Online. You must have the Syrinscape Player running. I am making progress on an extension and new module which will allow Syrinscape Online functionality. When they are complete, they will be added to this package, not sold separately. Also with this package, future updates are free.

    I plan on updating somewhere between monthly and quarterly depending on how often Syrinscape releases new sounds.
    Great...draggable links I can pin to a map or NPC? Works with MoreCore? If yes I will happily buy.

    PS a screen shot or two would be great

  2. #22
    I just tested it in MoreCore and it works fine. something to keep in mind. Syrinscape seems to be sluggish when its first booting up (at least for me) and sounds may not play immediately. I recommend having syrinscape open for a couple of minutes and let it get fully ready. Once that is ready, sound links work just fine.

    Screenshot_2.jpg
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #23
    Thank you! I just tested and it works beautifully in FGC!

    In FGU, I get an error when loading the module in the Library (fully updated and a clean campaign):
    [1/25/2020 11:49:24 AM] [<color="red">ERROR</color>] Process Data File (Syrinscape Soundlinks): An error occurred while parsing EntityName. Line 656, position 34.

    But I'm not really worried about that, just FYI.

  4. #24
    I’ll test and push a fix so it’s compatible with both. Thanks
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #25
    Got it in my wishlist gonna buy later when i get home to the computer. Thanks

  6. #26
    Quote Originally Posted by notrealdan View Post
    Thank you! I just tested and it works beautifully in FGC!

    In FGU, I get an error when loading the module in the Library (fully updated and a clean campaign):
    [1/25/2020 11:49:24 AM] [<color="red">ERROR</color>] Process Data File (Syrinscape Soundlinks): An error occurred while parsing EntityName. Line 656, position 34.

    But I'm not really worried about that, just FYI.
    I got it fixed for Unity, the next update you see come out today will be compatible with both Unity and Classic. It was a simple fix, Unity is just more strict on the XML and there were a few stray '&' symbols that it didnt like.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #27
    Quote Originally Posted by mattekure View Post
    I got it fixed for Unity, the next update you see come out today will be compatible with both Unity and Classic. It was a simple fix, Unity is just more strict on the XML and there were a few stray '&' symbols that it didnt like.
    I figured it was something simple like that. Good job!

  8. #28
    LordEntrails's Avatar
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    Mattekure, you should start a new thread for this under the Extensions sub-forum or such

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  9. #29
    good idea
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #30
    Thread created for my sound link module https://www.fantasygrounds.com/forum...259#post473259
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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