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January 20th, 2020, 16:33 #1
Dungeon Crawl Classics Error Unity
FG Unity
Error:
[1/19/2020 5:10:32 PM] [NOTICE] Launcher scene starting.
[1/19/2020 5:11:32 PM] [NOTICE] Daily session backup created.
[1/19/2020 5:11:32 PM] [NOTICE] Requesting cloud server.
[1/19/2020 5:11:36 PM] [NOTICE] Connected to game server.
[1/19/2020 5:11:36 PM] [NOTICE] Launcher scene exiting.
[1/19/2020 5:11:36 PM] [NOTICE] Tabletop scene starting.
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (subwindowtitle). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (subwindowsmalltitle). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (subwindowsmalltitle_disabled). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (list-empty-ct). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (list-empty-ps). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-title). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-subtitle). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (modcollector). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (modcollectorlabel). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (windowtitle). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-h). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-r). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-i). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-b). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-bi). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-b-large). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-header). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-groupdesc). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:48 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-groupsubdesc). [DCC RPG] [graphics/graphics_fonts.xml]
[1/19/2020 5:11:53 PM] [<color="red">ERROR</color>] Unable to locate ruleset file. [DCC RPG] [common/template_buttons.xml]
[1/19/2020 5:12:30 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[1/19/2020 5:12:30 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
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January 22nd, 2020, 10:00 #2
The DCC RPG ruleset is limited to FG Classic for now.
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January 27th, 2020, 16:21 #3
- Join Date
- Jul 2018
- Posts
- 71
(As discussed in the DCC ruleset support thread; moving here to centralize the Unity discussion: )
In addition to the errors that Master_Quan posted, I'm running into the following problem:
The "/die" command doesn't work in the chat box - neither with regular dice (e.g. "/die 20"), nor with special DCC dice (e.g. "/die 14").
I see the following output in the error console:
[1/26/2020 1:53:28 PM] [<color="red">ERROR</color>] Lua section stack mismatch [dragdata:getDieList] (0(+1) != 2)
Rolling dice using the UI works fine, including special DCC dice.
Note that the demo version of FG Unity is publicly available for testing at this point:
https://www.fantasygrounds.com/forum...l=1#post471093
Since the final Unity release is expected to come out within the next 2 months, I'm hoping to start a DCC campaign on that version. Happy to help verify bugfixes, etc.
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February 1st, 2020, 08:42 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,539
Just pushed a new update of DCC to the FGU patch system, which addresses the initial loading errors reported by Master_Quan.
For the /die # issue; that's a general issue for all rulesets that I'll address separately. Also, just to clarify, the command you would usually type would be "/die d20"
Regards,
JPG
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February 1st, 2020, 19:33 #5
- Join Date
- Jul 2018
- Posts
- 71
Sounds great - thanks for the update and for clarifying the "/die" command syntax.
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