1. #1

    Dynamic Number of Checkboxes

    Been trying to puzzle this one out:
    How do you go about making a horizontal series of checkboxes, where the amount rendered is equal to a variable set via a basicnumber element in the same window?

    In other words, if I set the basicnumber field "Invokes" equal to "3," then I should see three checkboxes appear.

    Using plain old CoreRPG as a base, although the extension is meant to "improve" (personal opinion of course) the Fate Core ruleset.

  2. #2
    Trenloe's Avatar
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    Couple of ways:

    1) Have all of the check boxes defined (assuming you have a definite maximum) and then enable/disable the check boxes through code as the number control is updated. See the setEnabled API command: https://www.fantasygrounds.com/refdo...xcp#setEnabled
    2) Dynamically build the checkboxes using the createControl API when the number control is updated - https://www.fantasygrounds.com/refdo...#createControl

    I’d tend to go with #1 - unless you potentially have lots and lots and lots of check boxes to create.
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  3. #3
    Or you can look at the ammocounter template used in 3.5E and 5E rulesets that does something similar.

    Regards,
    JPG

  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Or you can look at the ammocounter template used in 3.5E and 5E rulesets that does something similar.
    Oh yeah, I forgot about that. Good call!
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  5. #5
    Thanks for the fast responses, guys! buttongroup_counter seems perfect for what I'm doing here.

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