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August 31st, 2020, 16:31 #741
Recently came aware of this, wanted to say that I'm more than pleased with where the ruleset is now. I've a SW game that's using the old ruleset and this one is far ahead in terms of quality of life and stability so we'll be moving over to this one now. Really appreciate the effort that's been put in so far and the future effort to be done.
Two questions:
Targeting on the combat tracker doesn't do anything currently, correct? Just making sure there's not some sequence I'm missing
While I found the decals for vehicle critical chits, there's no button on the desktop for it. I assume this is because of your current work on the vehicles, but wanted to make sure it wasn't some option to select to enable them.Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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September 1st, 2020, 00:47 #742
- Join Date
- Apr 2009
- Posts
- 1,098
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September 1st, 2020, 00:51 #743
- Join Date
- Apr 2009
- Posts
- 1,098
Thank you very much
And you are correct, at this stage i am not adding any automation, that includes targetting and that influecing the dice rolls, but i will eventually work on that
Also yes I will reactivate that vehicle critical button for the next release as soon as i finish the vehicles feature.
Right now the latest release you may have downloaded altough it has a vehicles database, you dont actually have pc/npc vehicles
In my currend development, i have added the ability to add one or more vehicles to a pc/npc sheet.
I am now working on a feature where you can activate one of the vehicles in that pc/npc, and that is where it will look somewhat similar on the surface, to what you see in the star wars ruleset
The difference is that players will be able to have multiple vehicles, and even share their vehicles so you can have more than one pc in the same vehicle (multicrew) and then a also any damage/crit damage for vehicles that is applied to that character, will be automatically sent to that active vehicle
My focus right now is finishing features that need to exist so we could call it "complete": vehicle features (adding right now pc and npc vehicles to sheets / combat track) and background data (motivations etca)
Next, I will work on the first release of a new star wars ruleset that expands from Genesys ruleset
After that, i will keep both in development, adding quality of life from suggestions, adding those automations also
The way i have in mind, it will be easy to work on both, since the star wars ruleset will import the genesys one, just like genesys does CORE, and so any features i implement in genesys (like automation etca) will work for bothLast edited by johniba; September 1st, 2020 at 00:56.
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September 1st, 2020, 02:28 #744
That's awesome, I'm quite excited for what's to come.
Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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September 2nd, 2020, 01:47 #745
So I have been working a Pathfinder 1E Genesys Conversion for some time and I am working on Special Materials and have been trying to think of ways of implementing them. I am think adding it as an Item Quality would be easiest. I was just wondering if or how you were planning on adding Item Quality descriptions? I thought it would be cool if FG recognized the text and made it a clickable link much like in other official rulesets. But then you would need a place to add them so it could reference it. This would make it easier for people to add their own custom Item Qualities. What do you think?
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September 2nd, 2020, 19:03 #746
- Join Date
- Dec 2019
- Posts
- 220
I too have be wondering how item qualities are going to be implemented. If there is any way I can help with the coding for this let me know. I know enough to be able to take one that is right and duplicate correct changes.
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September 2nd, 2020, 23:06 #747
- Join Date
- Apr 2010
- Posts
- 243
As far as item qualities I like the way it was implemented in the unofficial FFG Star Wars, tabs and drag and modifiable drag and drop is good.
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September 3rd, 2020, 13:15 #748
I just realized Attachments might be a better way to go for special materials. Still my question above remains.
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September 3rd, 2020, 15:48 #749
- Join Date
- Apr 2009
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- 1,098
I am still not sure. I looked a bit on how 5E handles that, but i need to investigate it further.
So that is why i didnt commit to anything yet, specially because i didnt want to add fields and then in the future find out we needed to change it drastically...
As soon as all features are done, i will check that
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September 4th, 2020, 02:10 #750
As I'm changing my EoTE game over to this ruleset, I wanted to make a theme that kept some of the front-facing feel of the old ruleset. So, I built this one.
I'll be working on more changes as I can, and would be more than willing to help when it comes time to work on the graphics for SW FFG, or Genesys once I get a hold of the rules.Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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