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August 2nd, 2020, 17:01 #541
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August 2nd, 2020, 17:37 #542
It looks like it is a solution. Something about adding a whole new skill for a talent to change the weapons attack seems...cumbersome. All NPCs with a slimier talent would have to have a new skill. However you are the one who has to code this monster so if it would be a lot of work to change it don't worry about it. If your worried about me redoing work on the libraries don't be. If you did decided to do it I wouldn't mind updating the libraries.
As far as "Your character may use", if you get this talent 99% of the time you get it because your brawn is low and your cunning is higher. Realistically you would only ever switch is because maybe you got the "Head Ringer", "Horrific Injury", or "Gruesome Injury" that lowers your cunning pool or increases cunning difficulty to where it would be better to use Brawn.
As for the skill ranks changed to dots? What happens if you have more than 5 ranks?
P.S. If you decide to edit the script for items you might add Hard Points/Attachments while your at it. Sorry if I come off as a slaver driver. It isn't my intent. Can't wait for the final version what ever it is.Last edited by sevrick; August 2nd, 2020 at 18:04.
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August 2nd, 2020, 19:37 #543
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Checking core book it seems skill ranks can be 0 to 5. The code for those dots can handle increases, i could easly change, or even allow for a GM to change an option in the ruleset later, if he wants to house rule...
I will add the hardpoints/attachments
Yeah i also looked at a database i have from star wars, to be fair i think converting that is not worth it, might aswell start a new one.
About the skill and precision, one day we can revisit this, and make it better...
Another thing about the skill... what if i allow editing the normal skills in the character/npc sheet (now only custom skills are editable)
Would that be better than creating another skill?Last edited by johniba; August 2nd, 2020 at 20:03.
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August 2nd, 2020, 20:39 #544
Opening up the skills to have their characteristics to be able to be edited would work nicely. Better even. It would also allow for increased flexibility for different settings that have similar talents. Also with this you would only have to change the characteristic and any weapons would already work out of the box, so to speak. Brilliant. You many not even have to revisit it.
While I didnt find in the book where it say specifically the cap is 5, we can cross that bridge when we come to it. There may or may not be an NPC with 6 ranks somewhere.
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August 2nd, 2020, 20:51 #545
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ok, so i will do that, i will allow editing, plus i will add an option later so the GM can change the global settings for his campaign to allow higher than 5 skill points.
I am also going to implement a "Settings" database.
That way we will have like the player choose a setting when creating his char, and the settings skills will be populated
I will also allow players to drag skills from the skills database to their sheet, for further customizations
I am re-skinning the character sheet also, i will see if i can upload it later today or tomorrow so you can give your feedback
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August 2nd, 2020, 23:38 #546
Bugs
- Spell Descriptions can't be bolded
- Item Descriptions when bolded the text shrinks.
- Talents Descriptions symbols font doesn't change.
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August 4th, 2020, 01:47 #547
So how do you want to handle ICE in Shadow of the Beanstalk? You could handle it like you do with weapons and armor. Meaning when you enter in the Type section weapon it adds the boxes needed for that item. You then could add this feature to the Shadow of the Beanstalk extension, since it is pretty unique to this setting.
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August 4th, 2020, 02:18 #548
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Let me read the rules in the book, I am very unfamiliar with ICE in SoB... I will get back to you after that
Meanwhile, I want your opinion, and everyone else's on some re-design i am doing with the character sheet.
Do you think it is too much?
Please have a look at the attached image (work in progress)
new_sheet_wip.PNG
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August 4th, 2020, 03:12 #549
Looks way good man. It gives it a more Genesys theme with the color scheme. While it isnt the most important thing it is a welcoming site.
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August 4th, 2020, 03:36 #550
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