-
January 22nd, 2020, 16:08 #21
- Join Date
- Apr 2009
- Posts
- 1,100
-
January 22nd, 2020, 18:18 #22
-
January 22nd, 2020, 20:32 #23
- Join Date
- Apr 2009
- Posts
- 1,100
Yes that helps a lot... actually I found out where i screwed up. Changing the background was one of the first things I did when prodding the ruleset and learning so i screwed it
I have now cleaned it up a bit, and I will reupload it.
If you want to test it, I would appreciate the feedback.
Oh and while I fixed it, I now added in Options 3 different decals for thebackground: Core genesys (the one that showed up before), android and terrinoth
To change it, go to Options in the little cog item in the top right, and there is going to be an option named: Desktop decal image
Download:
https://drive.google.com/open?id=1UN...oEoWSoSeVhWxR-
-
January 23rd, 2020, 00:03 #24
Yup that did it. Also did some testing, It's not a big deal but when put the dice into the pool and click and drag to roll rather than clicking the check mark, the results come out as numbers. Thanks again.
-
January 23rd, 2020, 00:47 #25
- Join Date
- Apr 2009
- Posts
- 1,100
-
January 23rd, 2020, 04:03 #26
- Join Date
- Nov 2018
- Posts
- 5
Hey!
Super stoked to see somebody working on importing Genesys to Fantasy Grounds, it's something I've been hoping would be done for a long while now and was thinking about teaching myself how to do it when I came across your post.
Have you seen this thread? https://www.fantasygrounds.com/forum...leset-to-play/
It looks like someone else took up the mantle a few years back and got it to a "working but not polished point" and you might be able to poach some from there.
-
January 23rd, 2020, 11:33 #27
-
January 23rd, 2020, 12:32 #28
- Join Date
- Apr 2009
- Posts
- 1,100
-
January 23rd, 2020, 12:39 #29
- Join Date
- Apr 2009
- Posts
- 1,100
Oh yes, one GREAT thing about using core rpg is that it has all the benefits.
For example, instead of having to manually code databases like details on npcs (type: minion/nemesis..., etca) we use core, which is basically configuring a list of settings you want to show up in the npc sheet.
With another config in the file, i can make that show up in the library so the gm and players have access to the databases
For example, that is what i am doing with talents, careers
It will be a huge help once i code things specific to the ruleset, like what type the npc is, what tier the talents are...
The worst i have already done i would say, now is a bit easier.
Right now i am finishing the character sheet... after that i will work on having an option so you can choose setting for the campaign, like terrinoth etca.... and that will change what skills you can see in the sheet for example
The way i am doing is also nice, i can configure that file i mentioned, and lets say, make it so this skill is for "terrinoth", or "terrinoth, android"...
So in the future, if another setting shows up (of if someone wants to create an extension for a personal setting they have) they dont need to code!
It is all very exciting..
Right now though, i am looking at those database files created in other rulesets like 3.5 to learn how to create one in genesys
Oh another thing is after the first version with basic features is ready, i can also have a look on creating an extension, so people use this ruleset, to play star wars
That way, we can say star wars is also benefiting from core_rpg
And about Unity: since it uses Core, it will not be difficult for me to test and update it so it runs in unity. i have already tested it quickly, it does not load, but it is an easy fix.
I just didnt bother yet, because i need to focus on finishing basic featuresLast edited by johniba; January 23rd, 2020 at 12:56.
-
January 24th, 2020, 02:36 #30
- Join Date
- Apr 2009
- Posts
- 1,100
Small update to make it more playable, while i improve and fix a few things:
1) Character Sheet -> Notes tab: it is now showing a place to write Motivations. This is a free text at the moment, I might improve it later on.
2) Items and Talents database:
- Items: i have added quite a few fields to learn how to do it, so it is strange, it shows fields for DnD 3.5, but it is usable, even to drag to the character sheet
- Talents: still working on it, needs improvement.
Download link:
https://drive.google.com/drive/folde...R-?usp=sharing
Main and Combat tabs need a lot of work:
Combat window I want to make is more useful, list stats on equiped weapons, and also skills related to combat...
And the main screen is very empty atm
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks