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July 25th, 2023, 16:55 #2671
- Join Date
- Dec 2009
- Location
- Michigan, US
- Posts
- 96
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July 25th, 2023, 22:41 #2672
- Join Date
- Apr 2009
- Posts
- 1,098
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July 26th, 2023, 14:02 #2673
Sadly no, but I wonder if that is just because how the module is set up or becasue of the ruleset?
Capture.PNG
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July 28th, 2023, 17:23 #2674
Let me see if I can't incorporate that. I don't have that ruleset so I'll need to grab it for testing. At the very least I can add a working version on the forge for y'all.
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July 29th, 2023, 14:11 #2675
- Join Date
- Apr 2009
- Posts
- 1,098
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July 29th, 2023, 16:20 #2676
I believe @Artrem already got me sorted with some advice and code edits. I'm waiting for the new build to process in the forge and then I think it should be working for all of y'all. I'll make a post here and on the extension post once the update is processed and available.
Last edited by DaddieCat; July 29th, 2023 at 16:21. Reason: typos
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July 30th, 2023, 16:32 #2677
Updated build is finally up and on the live channel. I think that should get it for you. I'll make an update to the extension post as well. I'm also adding an atribution for Artrem on the page (thanks for the help), but it's pending page review and will appear eventually.
Last edited by DaddieCat; July 30th, 2023 at 16:39. Reason: updated
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July 31st, 2023, 17:16 #2678
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July 31st, 2023, 18:38 #2679
It is working, no problem. Thanks! I now have more star wars in my star wars.
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August 5th, 2023, 19:00 #2680
I am getting this error:
CombatManager.onDrop - DEPRECATED - 2022-08-16 - Contact ruleset/extension/forge author
Here is what was suggested to use from the CoreRPG ct/scripts/ct.lua
function onDrop(x, y, draginfo)
local sCTNode = UtilityManager.getWindowDatabasePath(getWindowAt(x ,y));
return CombatDropManager.handleAnyDrop(draginfo, sCTNode);
endLast edited by Idward; August 8th, 2023 at 13:51.
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