-
March 29th, 2022, 04:20 #2081
- Join Date
- Apr 2009
- Posts
- 1,098
-
March 29th, 2022, 04:23 #2082
- Join Date
- Apr 2009
- Posts
- 1,098
1 - Unfortunatelly I dont think there is a way to code the colors individually, but I will look into it. It would definitelly add a bit of visual improvement. Even if we cannot currently have custom 3d dice (not any time soon) colors would be nice, but I cannot promise anything
2 - A long time ago I did remove them until some people asked to bring them back. I can add some options to turn them on/off, I will make a note on this to work on my todo-list
By the way welcome and thanks for your suggestions and comments. This is what makes these rulesets get better and better
-
April 3rd, 2022, 22:15 #2083
I know it might not be for everyone but I just discovered The Foundry as a alternative VTT. I only mention this because The Foundry seems to have massive improvements as an engine that FG is missing. The star wars ruleset, so to speak, that the community has been working on there is in an incomplete state. It has somthings this one doesn't have and this one has somethings that that one doesnt have. The people over there seemed to be doing nothing with it to fix the issues. Which is why for now I stick with FG. If you know how to code Java and html it may be worth your while.
Now if you are a Pathfinder 2e fan I would choose foundry all the way. The things the community is doing with that system is nothing short of amazing.Last edited by sevrick; April 3rd, 2022 at 22:54.
-
April 4th, 2022, 05:47 #2084
This would be pretty great. There's an extension for the other FGC SW ruleset that gets rid of them. The instances of standard rpg dice in this system are basically nonexistent and I have several players who play on laptops where screen real estate is precious, so we ditched them and never looked back. It's hardly an urgent priority, but it'd be nice to have the option.
-
April 5th, 2022, 15:14 #2085
- Join Date
- Apr 2009
- Posts
- 1,098
I would love to learn to code for Foundry VTT and create a ruleset there, but i dont want to overlap work from current people.
If one day it is abandoned, I would start a new one, or pick up where people left it.
Another thing is that I notice that the equivalent of rulesets there are much more prone to breaking due to updates in the foundry core, maybe because it is still going through some very big updates.
Maybe when foundry is more mature, it would not be the case, but it does discourage me into trying to create something over there aswell.
For now, if there are any features in that ruleset you would like to see here, if it is something that I can pull off doing in FG, I can addLast edited by johniba; April 5th, 2022 at 15:17.
-
April 5th, 2022, 15:15 #2086
- Join Date
- Apr 2009
- Posts
- 1,098
-
April 5th, 2022, 15:56 #2087
Yeah it kinda put me in a weird situation where I have poured so much time and effort into FG version. Then comes along a seemly superior VTT, I have to ask myself do start all over with a better VTT or do it commit to the one I put so much effort into. People ask them simaler things about their car . I did read in one of the changelogs from the people who made the star wars Foundry ruleset is stopping working on the current version in order to work on the one that will replace it. So take from that what you will.
The one draw back I think for foundry is the need for port forwarding. For me it isnt a big deal, but for people that dont have access to their router will have to go through a 3rd party like hamatchi. I have been adding things to the foundry to prepare running a game in it to see how my players like it.
I will still be adding Libraries to Fantasy Grounds. Nexus of Power should almost be done. Setting books take the longest and I will admit I was distracted by Foundry.Last edited by sevrick; April 5th, 2022 at 16:01.
-
April 6th, 2022, 02:18 #2088
- Join Date
- Apr 2009
- Posts
- 1,098
Yeah it think it is good to get perspective looking at other software
In regards to Foundry VTT, I dont really know how they export/import data, like libraries. FG at least it is super easy to edit data and export into modules.
Still, I dont want to give the impression i am stopping any time soon on FG hehe.
To be fair, and to tell a secret, I recently started reading Legend of 5 Rings, and although it exists in FG as an extension, I would love to give it a full ruleset treatment, once Star Wars and Genesys have a solid basis with all missing features.
After that, I would still like to work on a thing I still have close to my heart: Warhammer Fantasy RP 3rd edition (yeah i still want to create a ruleset for unity for this hehe)
-
April 6th, 2022, 14:49 #2089
So the way it works is you have what you cal Modules these work not unlike FG extentions, only the can also include what we call libraries in the same file. In foundry their libraries are called compendiums.
In game you create somthing, be it species, vehicle, weapon, etc then you export that to a compendium which uses a standard folder structure to organize. Exporting is as simple as zipping up the folder and uploading it as a module. Importing can be done manually by unpacking in modules folder or automatic through Foundrys version of the forge.
Its sounds complicated but easy to understand.Last edited by sevrick; April 6th, 2022 at 14:53.
-
April 6th, 2022, 21:34 #2090
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks