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April 11th, 2021, 23:52 #1371
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April 12th, 2021, 00:11 #1372
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April 12th, 2021, 00:38 #1373
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Hey Sevrick
I downloaded your latest libraries for SW, they dont seem to list any Special Ability records...
Werent they there before?
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April 12th, 2021, 01:24 #1374
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April 12th, 2021, 02:35 #1375
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April 12th, 2021, 02:39 #1376
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This is really very cool and I am really looking forward to this being implemented for the NPC's weapons. Having those rolls at my finger tips will be a whole new level of awesome and speed for milling through my NPC's turns. "They will learn to fear the blinding turn speed of my minions!"
The Setting application is a great addition! All my hard work trying to figure out how to code these skills is no longer necessary! SWEET! A few things I noticed about it:
- When the window popped up to choose which set of setting skills to choose from it defaulted to being behind the new NPC window, instead of in front of it. I have no idea how easy a fix this would be but I think it should definitely be pulled to the front of the display if possible.
- A tab in the actual big setting menu to set a skill set as a campaign default would also be very nice so that the window could be dispensed with entirely. Again, no idea how easy that would be to implement.
- IF the first and second options here are not feasible or easy to implement I would suggest that instead of the Hyperlink book on the skills Banner bringing you to the Skills button it would instead bring menu to choose which setting should be applied.
Keep up the great work Johniba and thanks again! Can't wait to see what is next.
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April 12th, 2021, 04:22 #1377
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April 12th, 2021, 14:31 #1378
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Just created the whole set of skills I use for the Shadowrun Ruleset and added it to the setting to test it out.
It worked perfectly.
I am using a large screen, so the window actually appeared correctly and not behind the Character window, so everything went well.
Do you think it may be able able to sort this window like the Character sheet window is sorted, per category? May help to make sur you did not miss an import.
On a side note that is not precisely in the scope of this ruleset, but as you are creating it, you or Sevrick might have the answer.
I would like to add some "rules" easy to open for reference. I can create these as Notes, but i cannot find a way to export notes. Would you happen to have a workaround ?
Thanks again !
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April 12th, 2021, 14:35 #1379Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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April 12th, 2021, 14:35 #1380
I’m doing the same thing for my WWII Occult Horror game and what I’ve done is I’ve made them as story entries grouped under a number series before the title (1.1 Background info, 1.2 misc. info, etc) so when I export the story entries as a module I can import it into a new campaign, then drag and drop those story entry links onto the notes and it copies the whole entry.
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