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April 4th, 2021, 06:53 #1301
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April 4th, 2021, 07:57 #1302
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April 4th, 2021, 14:31 #1303
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This is awesome Johniba, really appreciate these updates and looking forward to what comes next.
I am a huge fan of the book icons that link to the respective buttons. I am sure my players will really appreciate that feature! Already it is so much easier to get around while building the character.
The new way that you did the talents is a great start but still there is no easy way to show in the pyramid any talents that are ranked. It can still be done, but the current way the rank is shown makes it difficult to see the "pyramid".
The drag and drop of the critical tokens give me an error message: Script Error: [string "scripts/manager_action_dice.lua"]:1260: bad argument #1 to 'pairs' (table expected, got nil). Did the fix get baked into this update or do we still need to use Sevrick's work around?
Just as aside, I am running the futuristic theme overlay on the Genesys Classic framework. I am noticing that there are certain fields that have been forced to make their text be black even though other areas default the text color to white. Places that I have noticed this is the case is:
- The actual vehicles Tab on the character sheet and the npc sheet
- The word "experience" on the notes tab as well as the numbers generated in total, spent, and remaining boxes in the character sheet
- The word "initiative" in the combat tab on the character sheet and the npc sheet.
- the class skill check boxes and the skill rank circles on the Skills tab on the character sheet and the npc sheet.
- The number in the ranked box on the talents section of the main tab of the character and npc sheet.
- the story titles in in the story tab.
Sorry to be a pain, this is purely cosmetic, and low priority. That said, I think will go a long way to making this framework play nice with other themes and FG products.
Thanks so much for all the work you are doing on this Johniba and Sevrick.
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April 4th, 2021, 16:13 #1304
So far I noticed that Attachments, NPCs, and Tables don't have a Source box.
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April 4th, 2021, 16:27 #1305
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I will start working on the talent and specialization trees soon. I also noticed an issue in FGU where the Talent Tier number is cropped. I am going to fix that.
Criticals: yes the latest update already has criticals and critical descriptions, there is no need for a workaround/extension anymore
Are you still getting that error, in the new update? Are you using any extensions? FGU or FGC?
Im gonna check that extension and see...
Although we have some ruleset specific font/image configs, I can see if the fix is easy to doLast edited by johniba; April 4th, 2021 at 16:39.
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April 4th, 2021, 16:28 #1306
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April 4th, 2021, 18:17 #1307
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April 4th, 2021, 19:02 #1308
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April 4th, 2021, 20:05 #1309
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What do you think about this:
Lets say I have a Tier 1 Rank 1 talent...
I drag another copy of the same Talent into the character sheet, from the database....
The ruleset sees that, and automatically create the new talent there, like you said rank 2 now... so now it lists two lines with the same talent, but one rank1, one rank 2
I think when I do this, it would probably be better to sort the talent list back to Name instead of rank
Then I can add a summary below talent, showing how many from each tier the character has
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April 4th, 2021, 20:14 #1310
You could also have 5 header lines under the Talents section for each Tier, you drop your tier 1 under that section and tier 2 under the next one and so on. But if you drop a tier 1 under the tier 2 or 3 heading it will change the rank to the same tier you put it in. Having a line separating each of the Tiers will make it easy to count how many talents under each tier without needing too much fancy coding for organization
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