DICE PACKS BUNDLE
  1. #1011
    Quote Originally Posted by Djas Puhr View Post
    Hey there! I was more asking about adding libraries that are already made. Sadly, I wouldn't know where to begin to make my own libraries or adventures.

    As it stands right now, all I think I could get to work is maps and tokens, character sheets, the dice roller, and the basic library for the EotE core stuff in the link of the first post of this thread.

    Does the combat tracker work to track initiative and effects on characters?

    Are attacks and wounds automated like in a regular D&D game on FG? Sorry for the somewhat noobish questions, just trying to figure out what I can and cannot do with this so I know what I need to work on.

    The combat tracker does work with the Star Wars / Genesys mechanics for initiative. Effects are done using Fantasy Grounds default way, so you can add effects to pcs/npcs that are in the tracker.

    The ruleset does not handle targetting yet, and so, it cannot apply damage to a targetted enemy, automatically. I will later implement that.
    Currently, there are a few ways you can apply damage.
    After you do a combat roll, you can either drag the damage result into the enemy in the map or combat tracker, or you can drag the damage token (which is a feature i copied from the old EoTE ruleset

    Also notice there are tokens for critical damage you can drag into enemies.

  2. #1012
    Quote Originally Posted by sevrick View Post
    I have mentioned to Johniba a while back about adding an adjustable distance calculator... so to speak. Much like when you have the tokens locked and you want to move in Dnd or Pathfinder. It shows in feet but something might be done to change that to short, medium, Large, etc depending on how many squares you move. With the possibility of a way it to define how many squares = short range, how many for medium range, etc for purposes of maps with different scales.
    Yes, that is one of the ideas i want to explore, see if I can add configurable distances... so lets say, you could configure in the ruleset that a particular distance is short, long etca

  3. #1013
    Quote Originally Posted by Djas Puhr View Post
    Hey there! I was more asking about adding libraries that are already made. Sadly, I wouldn't know where to begin to make my own libraries or adventures.

    As it stands right now, all I think I could get to work is maps and tokens, character sheets, the dice roller, and the basic library for the EotE core stuff in the link of the first post of this thread.
    Tomarrow I will work on a tutorial video on how best to do it. I did start to write instructions but I think a video will be much easier to explain.

  4. #1014
    Thanks again guys! If there's anything I can be of assistance with please do not hesitate to ask. I will continue to play around with it and advise if I pick up any issues. Looking forward to the vid Sevrick!

  5. #1015
    Saeval's Avatar
    Join Date
    Apr 2015
    Location
    West Palm Beach, FL
    Posts
    142
    I have a question on making a library. I want to add all the skill descriptions from my copy of pdf’s but if I export them it doesn’t export the skills from the ruleset after I change the descriptions. It seems like I would need to make my own skills and export them but the character sheet skills would not link to my new ones with the full descriptions.

    Is there a way I can edit the descriptions of the skills permanently in the ruleset or have an exportable module so I can keep the work across multiple campaigns?

  6. #1016
    I had a chance to test some stuff with friends, one on a Mac, the other a PC, both on Classic. We were just playing around with the sheets, getting a feel for it for an eventual transfer.

    I should note that both of them had issues upon arriving that rendered it unuseable, but in both cases restarting FG fixed it. First time installation jitters, I guess

  7. #1017
    Quote Originally Posted by Saeval View Post
    I have a question on making a library. I want to add all the skill descriptions from my copy of pdf’s but if I export them it doesn’t export the skills from the ruleset after I change the descriptions. It seems like I would need to make my own skills and export them but the character sheet skills would not link to my new ones with the full descriptions.

    Is there a way I can edit the descriptions of the skills permanently in the ruleset or have an exportable module so I can keep the work across multiple campaigns?
    I will cover that in the tutorial video I am doing.

  8. #1018

    New Tutorial Video Added

    Lol I made the video only to find out it was on my 4k monitor so it ended up being 2.3 gigs. I will have to figure a way to get it to you or reduce the size.

    Edit: Ok I compressed it and put in a new Video Tutorial folder. Let me know if anything was unclear. It isn't exactly professional quality but it should get the information need across.
    Last edited by sevrick; November 13th, 2020 at 00:27.

  9. #1019
    Quote Originally Posted by sevrick View Post
    Lol I made the video only to find out it was on my 4k monitor so it ended up being 2.3 gigs. I will have to figure a way to get it to you or reduce the size.

    Edit: Ok I compressed it and put in a new Video Tutorial folder. Let me know if anything was unclear. It isn't exactly professional quality but it should get the information need across.
    Hey Sevrick, why dont you upload it to youtube?
    I can upload, in case you dont have a channel

  10. #1020
    Quote Originally Posted by johniba View Post
    Hey Sevrick, why dont you upload it to youtube?
    I can upload, in case you dont have a channel
    Yeah good idea. It's uploading now. I will remove the video from the cloud.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in