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July 2nd, 2022, 16:38 #2271
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- Dec 2019
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- 222
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July 2nd, 2022, 18:35 #2272
That actually does sound like fun. Our group got a bit bored of ship to ship combat, the best we came up with was everyone jumping into a starfighter and dog fighting.
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July 2nd, 2022, 18:43 #2273
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- Dec 2019
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- 222
I too would be interested in taking a look at that.
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July 2nd, 2022, 18:58 #2274
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- Aug 2017
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- 7
This one? Yeah, it was pretty neat! That sounds cool.
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July 2nd, 2022, 19:58 #2275
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July 3rd, 2022, 01:55 #2276
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- Apr 2009
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- 1,099
EDIT:
I just checked that pdf, I had downloaded a while ago.
I am thinking I could easly create a house rule option to turn on/off in the ruleset.
Turning it on, all those stat conversions in the vehicles, I can do them automatically
Then I think you would only need a module with the new talent/skills etcaLast edited by johniba; July 3rd, 2022 at 02:00.
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July 3rd, 2022, 02:15 #2277
That would be super awesome.
I did make a small change for my group. I have to play test it more but Instead of getting rid of shield facing completely I made it a manuver to switch between face and no facing. It seemed that not having shield facing removed some of the awesome from Gain the Advatage action. I figured in some cases you would just want the default facing and others you would want it.Last edited by sevrick; July 3rd, 2022 at 02:20.
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July 5th, 2022, 18:54 #2278
Sevrick, is there supposed to be anything in the special ability's section? I see it as entirely empty for all three files.
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July 5th, 2022, 23:19 #2279
No. I never found much use for this in the star wars libraries. Very few special abelites show up enough times to justify having it. For example Droid or Amphibious. I suppose this is there for Genesys. You make almost all your NPCs and some books like Secrets of the Crucible have specific special abilities that you can mix and match.
The only use I could see for it in star wars is have 1 of each special ability in the game for people wanting to browse them for creating their own NPCs. I never bothered with this because I mostly reskin npcs and make up my own abilities. If this something everyone wants I supposed I could do that.Last edited by sevrick; July 6th, 2022 at 00:45.
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July 8th, 2022, 03:28 #2280
Updated Libraries
Edge of the Empire
- Added Lords of Nal Hutta Source Book to the Libraries.
- Added CZ-88 Heavy Loader Arm, Reinforced Gauntlets, and Vibro-bayonet Attachments weapon profiles to items.
- Correct Lieutenant-constable Kreeg and Security Officers page number.
- Renamed Spooked Ronto to Spooked/Enraged Ronto to reflect there are 2 stat blocks with the same exact stats.
- Gustip has the same stat blocks as Gustip, Drall Major-Domo. So used the more descriptive name.
- Added Random Explorer Motivations table.
Force and Destiny Libraries
- Added Seeker Moralities Tables
- Added Pistol Hilt and Stun Blaster Attachment Weapon Stats to Items.
- Added Entrenching tool, Thermal Cutter, and Individual Field Disruptor weapon stats to items.
- Fixed some page refrences.
- Fixed typos
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