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February 3rd, 2023, 18:56 #2511
- Join Date
- Apr 2015
- Posts
- 14
Hi All, is there a video or explanation of using vehicles? Specifically SW, but also applies for genesys. How is the Vehicle tab used with players/characters/NPCs?
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February 4th, 2023, 14:17 #2512
Vehicles are similar to items, if you drag a vehicle record into a PC / NPC sheet, on the inventory tab, they'll appear in the Vehicles section. There is a button for that PC / NPC to then enter the vehicle and once clicked, this button will make the vehicles notes and details appear on the Vehicle tab.
Once the vehicle tab is populated, you have access to its weapons and piloting rolls (using the character's stats) and can change its current hull / strain.
There's also the option to toggle it for all party members, which will show the vehicle in the party sheet and the vehicle tab for folks to interact with.
Hope this helpsLast edited by srbongo; February 4th, 2023 at 14:18. Reason: clarity
Games Running:
Rise of the Runelords Wednesdays (Pathfinder 1e)
Curse of the Crimson Throne Saturdays (Pathfinder 1e)
Star Wars Sundays (Fantasy Flight Games SW RPG)
Savage Worlds Gameday Thursdays (Savage Worlds)
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February 7th, 2023, 22:12 #2513
God I wish we had vehicles supported like this in Call of Cthulhu.
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February 12th, 2023, 00:18 #2514
- Join Date
- Apr 2009
- Posts
- 1,040
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February 12th, 2023, 00:20 #2515
- Join Date
- Apr 2009
- Posts
- 1,040
Thanks
I am quite happy with how I managed to develop vehicles. There are still a few parts of the code I want to improve (for example, critical damage in the current vehicle is a bit tricky for the player to remove)
By the way, I would be super glad if other rulesets used part or in total my idea/code for vehicles.Last edited by johniba; February 12th, 2023 at 00:24.
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February 12th, 2023, 00:23 #2516
- Join Date
- Apr 2009
- Posts
- 1,040
Hey everyone.
I know it's been quite a it of time I have not posted anything here, but I just wanted to let you all know current status and when we will have updates.
Right now I am developing code that will allow us to have a very nice way to create Specialization and Jedi Power Trees. The way I see as always is that I want to create them in a way that it is intuitive to create new records in the system, and flexible enough to not only be able to create records from the books, but for players to come up with their own ideas.
I am of course working on reported errors and a few improvements.
I am also researching if there is a way to improve the combat map, by adding maybe range circles and have the ruleset know what distance actor and target are from each other, but that will come later.
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February 14th, 2023, 22:49 #2517
- Join Date
- Jan 2015
- Posts
- 13
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February 24th, 2023, 08:41 #2518
- Join Date
- Dec 2019
- Posts
- 31
Damn it. The new FGU update breaks the inventory by removing the "shield button" to open an item's profile. Is there a way to revert to the previous version? Using the "PREV" channel does nothing.
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February 24th, 2023, 13:51 #2519
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- Apr 2009
- Posts
- 1,040
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February 24th, 2023, 14:35 #2520
- Join Date
- Apr 2009
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- 1,040
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