DICE PACKS BUNDLE
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  1. #551
    I agree. it gives it a great look that adds a lot to the overall feel. Well worth it.

  2. #552
    Agreed. Looks more thematic.

  3. #553

  4. #554
    I am almost done with the Libraries. It should be out today or tomarrow. I will wait for the Secret's of the Crucible extension before uploading its Library.

  5. #555
    Quote Originally Posted by sevrick View Post
    I am almost done with the Libraries. It should be out today or tomarrow. I will wait for the Secret's of the Crucible extension before uploading its Library.

    Awsome.
    OK, I will only probably have the update on the weekend, i am thinking sunday

    I hope to add all missing stuff, including the extra details for the items record (hardpoints and attachments), species (starting characteristics etca)...
    I have done the change that allows editing all skills, i think you will love it....

    I will prepare the extension also.... but in the future, we might not need extensions, with the change i will be doing soon to how skills go to the character sheet....

  6. #556
    That's Great news from both Sevrick and Johniba. Really looking forward to seeing the next stage of what you have been working on. Wish i knew enough to help!

  7. #557
    Hey Sevrick, I created the Keyforge extension, it is available on google drive....

    I hope to finish the latest updates soon, I am really excited for the next release, there are a lot of cool stuff, getting very close to a 1.0 version
    Hopefully like i said, sunday i can finish

  8. #558
    Sounds good. Now that I have the extension it may not be out tomorrow. I will shoot for Sunday as well.

    I noticed a weird bug. When I tried dragging one special ability from one NPC to another I got this error:

    Script Error: [string "scripts/manager_char_genesys.lua"]:81: attempt to call global 'addRacialTrait' (a nil value)
    Runtime Notice: s'charactermanager.lua:onDrop: Type = shortcut'
    Runtime Notice: s'charactermanager.lua:onDrop: shortcut class = referenceracialtrait'
    Script Error: [string "scripts/manager_char_genesys.lua"]:442: attempt to call global 'shareWindow' (a nil value)

    I even tried unlocking the one I was dragging it to and still the same thing. The reason I even did this is because I am doing drones and most of them have several similar abilities.
    Last edited by sevrick; August 6th, 2020 at 23:24.

  9. #559
    Quote Originally Posted by sevrick View Post
    Sounds good. Now that I have the extension it may not be out tomorrow. I will shoot for Sunday as well.

    I noticed a weird bug. When I tried dragging one special ability from one NPC to another I got this error:

    Script Error: [string "scripts/manager_char_genesys.lua"]:81: attempt to call global 'addRacialTrait' (a nil value)
    Runtime Notice: s'charactermanager.luanDrop: Type = shortcut'
    Runtime Notice: s'charactermanager.luanDrop: shortcut class = referenceracialtrait'
    Script Error: [string "scripts/manager_char_genesys.lua"]:442: attempt to call global 'shareWindow' (a nil value)

    I even tried unlocking the one I was dragging it to and still the same thing. The reason I even did this is because I am doing drones and most of them have several similar abilities.
    OK, yes i found a couple of issues with dropping records on pcs or npcs
    I will put that bug on my list to fix

    I am already reviewing a couple, for example, i will see if dragging a species/archetype on a character, if i can make the starting characteristics, etca, go to the character sheet automatically
    So, i will see if i can look at the other issue you reported

  10. #560
    Feature Ideas
    • Ability to auto success, advantage, Failure, and Threat to dice pool, skills, and weapons.
    • Ability to auto add dice to skill checks and weapons.



    I wished for this several times while playing star wars when I had a tricked out Lightsaber or Gun. Just getting it out there so I don't forget.
    Last edited by sevrick; August 7th, 2020 at 02:24.

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