Thread: 5E Bug reports (2020)
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December 23rd, 2020, 01:09 #911
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OMG, this was all my fault (I'm still a relative newbie)! I made the mistake of changing the weight of multiple items. For instance, a ration weighs 2 pounds. When I increased to seven rations, I changed the weight to 14 pounds (2x7=14), not realizing FGU is saying I have seven rations, each ration weighing 2 pounds. So what I was telling FGU was that I had seven rations, each ration weighing 14 pounds! <facepalm> Nothing to see here, folks.
Thanks, as always, for your help and patience.
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December 23rd, 2020, 16:05 #912
*lol* Not a problem. Simple mistake and easy to fix once you understand what's happening. Thanks for letting us know you resolved it and what the issue was. Happy Gaming and Happy Holidays!
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December 25th, 2020, 22:24 #913
Lesser Deity
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Kobold Press, Creature Codex, Mouse King -> Other Tab
Typo: First paragraph starts with: \li800\ri800\sb80\sa160\qjThis
Duplicate text at the end of "The Mouse King's Lair". The 4 paragraphs of the next section, "Regional Effects" are duplicated at the end of The Mouse King's Lair.
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December 26th, 2020, 09:50 #914
How wierd. I'll let the developer know.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 26th, 2020, 21:07 #915rob2e - Join me on Discord!
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December 27th, 2020, 08:02 #916
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Fantasy Grounds Unity, 5e: under the Items Banner, the Mirror sourced from the Dungeon Master's Guide is listed as "Mirror, Adventuring Gear (Standard), Cost 5 gp, Weight 50 lb." I believe the weight should be 0.5 lb, the same as the Mirror, Steel sourced from the Player's Handbook, listed as "Mirror, Steel, Adventuring Gear (Standard), Cost 5 gp, Weight 0.5 lb." I believe the erroneous weight is from the DMG's Mirror of Life Trapping.
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December 27th, 2020, 10:30 #917
In order to create a magic item when creating a module such as the DMG we use the same method as is done when creating things from the Forge. We use a mundane item and add to that a magic item template. In many cases an ordinary item can be used - such as any standard weapon can be used to create a weapon +1 for example. In some cases however a special item needs to be created in order to merge the template successfully and get the final statistics of the magic item correct. In the case above the Mirror of Life Trapping weighs 50lbs, and since no ordinary mirror exists with such a weight one has to be created since the template doesn't have a weight property. So, to sum up, the mirror is correct and you are correct in that it relates to the mirror of life trapping.
If you look at the gear list in the DMG you will see many such items such as Bag (D), Bag (H), and Bag (T) or Longsword (S) and Rod (T). These are all used as the base for magical items which have different weights or some other stat (like the damage dealt) which is different from a standard item.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 27th, 2020, 17:57 #918
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FGU
Waterdeep: Dungeon of the Mad Mage
Is something wrong with my download of the module or are there apparently just absolutely no LOS borders set up on Level 2 or on the Skullport map (although I'm not sure the Skullport map necessarily needs them).
All the other dungeon levels seem to have LOS set up just fine.
Also the Level-2-Players map and the Skullport-Lower-Players maps are in a different group than the other levels.
All the normal maps are in Maps - D&D Dungeon of the Mad Mage
The two listed maps are in Maps - DD Dungeon of the Mad MageLast edited by drathos4050; December 27th, 2020 at 17:59.
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December 27th, 2020, 18:40 #919
I didn't add LoS to any of the Skullport maps (apart from the Island one I think) since I didn't think it needed them (and I was sick of the sight of DotMM maps by the time I did the 23rd). All of the other maps - including level 2 have full LoS. I just checked and it is there.
I'm not seeing any issue with group names either. All of the maps are in the Maps - D&D Dungeon of the Mad Mage group. Make sure that you test in a new campaign without any extensions.
And welcome to FG.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 27th, 2020, 19:22 #920
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Yeah I tried creating a new campaign and both the extra group is gone and it is now displaying with LOS. Not sure what was going on with it but it seemed weird that it would have been missed hence why I wondered if it was just an issue on my end.
Thanks for the speedy response, and I've been here for quite awhile now just tend to be the lurker type and only post when there is an issue.
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