Thread: 5E Bug reports (2020)
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February 2nd, 2020, 13:17 #61
Ok, I've fixed those on your list. I can't find any original artwork for the vulture in the MM; I don't know where the author of the original module got the image so that token will need to remain as it is.
I think I've updated almost every module now to the same style of tokens (at least the ones I'm responsible for anyway); some of these will be released on Tuesday. I'll need to plough through them all again to find any with tokens from the MM on your list.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 2nd, 2020, 13:24 #62
I've fixed Vladimir's stat block; both he and Sir Godfrey already have a link to the Revenants of Barovia in the notes. I updated CoS fairly recently and added those links. If you're not seeing that then possibly you'll need to revert changes on the module in your campaign - or view them in a new campaign.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 2nd, 2020, 17:37 #63
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February 3rd, 2020, 20:08 #64
I ran into an issue with the Elite Kobold in Kobold Press' Creature Codex.
The Type field reads "but Fierce. Two elite kobolds within 5 feet of each other can combine their actions to slam their mining picks into the ground and split the earth in a 20-foot line that is 5 feet wide, extending from one of the pair. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 7 (2d6) bludgeoning damage and is knocked prone. On a success"
and the Alignment field reads: "a creature takes half the damage and isn't knocked prone."
It's missing the Small but Fierce trait.
Looks like a parser decided the trait was the size/type/alignment.
So the Type needs to be "Humanoid (kobold)" and the Alignment is "Lawful Neutral" and the monster needs to have the trait Small but Fierce added using the text that's in the above fields incorrectly.
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February 3rd, 2020, 21:06 #65If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 3rd, 2020, 21:38 #66rob2e - Join me on Discord!
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February 4th, 2020, 03:39 #67
An issue with a lizardfolk barbarian automatically stacking natural armor with unarmored defense. Should be either-or, not both (which in my opinion is lame, but whatever). Easy work-around is to remove the natural armor bonus from the AC, but many will not catch that (I didn't until it was pointed out to me).
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February 4th, 2020, 09:27 #68If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 4th, 2020, 15:23 #69
Tales of the yawning portal: White Plume Mountain: Boiling Bubble player map (which hosts the encounter)
- Grid is 10'x10' as opposed to 5'x5' which makes moving from tunnel map to that map very awkward (especially if you notice while playing).
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February 4th, 2020, 15:59 #70If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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