Thread: Mac Performance
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May 6th, 2020, 20:37 #21
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- Dec 2018
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May 6th, 2020, 21:08 #22
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- Nov 2013
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- Tennessee, US
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No change for me. Still unplayable with the amount of slowdown and delay.
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May 25th, 2020, 15:48 #23
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- May 2020
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I installed FGU last night and am having the same issues; fan goes crazy and the laptop starts to overheat.
Erm...I haven't updated my MacBook at all as I am insanely lazy with tech stuff. MacBook Air Sierra 2015.
Edit: Updated to Catalina 10.15.4Last edited by Al Bostik; May 25th, 2020 at 19:59.
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May 29th, 2020, 03:06 #24
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- May 2020
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- Los Angeles, CA
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I installed FGU last night on a 2013 MacBook Air running Catalina 10.15.4 and had similar issues with high CPU usage and heat.
I didn't even load any campaign and the default landing page app is causing computer to be too hot to remain on lap with significant discomfort. Am worried it could cause long lasting damage to the laptop.
Also, clicking on the Settings button causes the app to crash.
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March 27th, 2021, 19:11 #25
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- Jan 2021
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Works well on Windows, not on Mac
I have a 2015 MacBook Pro, and I downloaded Windows on it. When I run FG on the Mac OS, my fans go crazy, and my laptop overheats. When I run on Windows, I don't experience any issues. Since I am using the same machine, I am fairly confident that it is not a hardware issue. For some reason FG works better on Windows than it does on Mac. Is this being addressed?
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March 30th, 2021, 05:23 #26
Supreme Deity
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- Mar 2007
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The exact same code is used to build the application for both Mac and Windows; so there is nothing we are specifying that the Unity game engine do differently for OSX vs. Windows.
So, this seems to be related to the Unity's core game engine for OSX vs. Windows.
I know that the frame rate specified by FG is based on the OS screen refresh rate; so perhaps OSX is running at a higher refresh rate than Windows on the same laptop?
You can use "/vsync 0" chat command which tells the Unity game engine to use a fixed 60 fps to compare the same on each OS. However, we have found that the frame rate we specify is sometimes overriden by graphics drivers; so you may need to review the graphic driver control panels for each OS to make sure there are no overrides.
Once we get the next beta release out, we are planning to look at upgrading to the 2020 LTS version of the Unity game engine released just last month, which may help as well.
Regards,
JPG
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May 3rd, 2021, 00:28 #27
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- Mar 2018
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- 25
Mac users need a little love.
Last edited by Eyrwin; May 22nd, 2021 at 20:30.
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May 4th, 2021, 23:12 #28
No Doug that I know of has made a comment anywhere in this thread. Besides that, I'm still not sure what you are trying to say. As stated by Moon (aka John), they are looking at implementing a newer Unity engine version which they expect may help the performance for all users. But that won't happen until after the current test build goes live.
If you are experiencing specific performance issues, please document them and provide details. Things like Moon asked in the post above, or are detailed in the link in my signature will help. Vague statements unfortunately, do not.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 22nd, 2021, 19:54 #29
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- Oct 2020
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*Potential workaround*
**Potenial Workaround**: Shortly after posting this, I read elsewhere in the forums (https://www.fantasygrounds.com/forum...light=apple+m1) that you can launch the updater, update, and then launch. This worked for me. Hopefully it does for you as well.
Just tried to open FGU on my macbook pro M1, and it crashes. I have been having no issues since I installed it a few weeks ago. It appears to be a rosetta related error, but possibly a security related issue:
Code:Application Specific Information: rosetta error: /var/db/oah/63b8ff35a4bc93e2da17585c4ea5ae7f225c3b5f3c7ebcea016bd32f0f335c15/d663aced86c2b089540d9b5610056b2bb7439b4b7f637ca0da67dc09c01253ac/Fantasy Grounds.aot: attachment of code signature supplement failed: 3
Last edited by fairhb; May 22nd, 2021 at 20:07. Reason: update
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