Thread: Kult Ruleset
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December 20th, 2019, 06:41 #11
I've provided download links for the character sheets above, so that you can see for yourself.
I'm also attaching a screenshot of how far I've gotten here.
I've tried to stay true to the format, but making a character sheet in CoreRPG is fairly complicated. I have barely any idea what I'm doing. I'm going to try to export my mess to a "layered ruleset" tomorrow, and hope that somebody who knows this XML stuff picks it up. (Hi there, Damned.)
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December 20th, 2019, 11:27 #12
I'd strongly recommend that if you go the CoreRPG route (rather than using MoreCore or similar) that you layer your ruleset on top of CoreRPG - layering is similar to an extension, but creates a ruleset in its own right (which allows restriction of extensions and modules to run just for that ruleset). This will allow your ruleset to take advantage of any future upgrades/bug fixes in CoreRPG. This is what standard FG rulesets do and was one of the main design goals of CoreRPG.
Last edited by Trenloe; December 20th, 2019 at 14:07.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 20th, 2019, 13:48 #13
I dont know the game, have never played the game, its actually a game i also dont own...
Im working from this char sheet
https://www.arustmonsteratemysword.c...Sheet%202a.pdf
and I dont know how Abilities and Skills work but as a guess I went with
Abilities
being 3d6 with bonuses for higher numbers and penalties for lower numbers
Roll - 2d10+(p2) where (p2) is the bonus/penalty
Skills
being a simple value from -5 to +5 but also getting the bonus/penalty from the parent ability
Roll - 2d10+(a)+(p1) where (a) is the bonus from the Ability and (p1) is the bonus/penalty for the skill
Of course these rolls could be completely wrong but this is an example of how you might do this in MoreCore
mc-kult.jpg
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December 20th, 2019, 22:17 #14
Yeah, you've blended 4th edition rolls (just as the user requested of you) with a 1st edition sheet. Kult has changed dramatically, IMO for the better, by every release. There's just ten skills in 4th edition, for example - the ones I listed on my sheet under Attributes.
Here - I'll link the official 4th edition ones again:
https://drive.google.com/drive/folde...pHHr648APQOqyP
I think I'll do fine on my own for now. I just need to take a short break.Last edited by MooCow; December 20th, 2019 at 22:24.
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December 21st, 2019, 03:57 #15
Getting the hang of positioning frames. As far as positioning and sizes go, page one is mostly done.
I'm going to MAYBE need help with the following:
- How to position the titles of each frame in the upper left corner of them, instead of the upper middle.
- How to make those titles white text on the background of a black box.
- How to vertically anchor something, since Archetype and Occupation shouldn't be next to eachother like that. ...but that probably won't matter much.
- Possibly how to get separate storage for each frame, since right now - as you can see - they're mostly linked to the Attribute frame.
Hopefully there's no jargon specific to Kult on this page.Last edited by MooCow; December 21st, 2019 at 08:49. Reason: Updated the screenshot to reflect current progress.
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December 24th, 2019, 02:52 #16
- Join Date
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I'm really looking forward to the completed character sheet. Will be awesome.
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December 24th, 2019, 06:25 #17
Thank you. There's a lot to do, but so far I'm working on it daily. Currently it actually does look a bit messier than the screenshot - gotta realign things.
If I give up on this project, I'll release what I have to you guys to continue, but so far I can manage.
I'm thinking that if I can learn to program lua, then we don't need the tables for wounds and stability. There will just be a number that you enter into a box, and then the maluses will be calculated automatically.
Merry christmas.
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December 25th, 2019, 16:08 #18
Fixed the top half now. ...almost. When I transfered the portrait from the frame onto the front page, it mysteriously disappeared. Can't I put a portrait there?
Next up is fixing the titles of the fields, and the heights of the lines you write on.
I haven't even begun on the back page, but it should be easier than this page.
I also noticed something while filling in this sheet: You can have lots of dark secrets, but Abuse Survivor is an OCCUPATION. That's like your JOB. :P Kirsty seemed to manage well enough to not let it completely define her.Last edited by MooCow; December 25th, 2019 at 16:17.
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January 1st, 2020, 16:03 #19
- Join Date
- Jan 2014
- Location
- California
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If you believe in time as an actual thing, then happy new year, otherwise happy any other day!
It looks like I'm going to be running a live game of Kult in early February. If you are looking for someone to test the sheet around then we often use FG as an intermediary in our live sessions.
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January 1st, 2020, 17:52 #20
I would love to be finished by then, but I can make no promises, when it seems that even labels take scripting to do properly. I guess I can always make sure to make a basic, preliminary layout, and focus less on the details. I've got a month, which should be good to make something rudimentary, but you make sure that you also have a backup plan. I've let down people before, as well as myself.
As for the rules themselves, as mentioned before, there is already a /kult roll implemented in MoreCore (I think it was). The thing is that I have done the sheet for Core RPG instead, so HOPEFULLY you can layer it on top of MoreCore as well. I haven't even gotten the ruleset layered yet, but I have marked 99% of my changes with tags to be able to export it easily.
Happy new year.
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