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January 3rd, 2020, 00:03 #21
- Join Date
- Jul 2016
- Posts
- 2,482
I can barely keep up with downloading them.
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January 3rd, 2020, 03:24 #22
I'm sorry! I would have let them simmer for a week if they were features, but these were game breaking and wanted to have them fixed. Don't want you guys having broken systems.
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January 3rd, 2020, 08:20 #23
- Join Date
- Jul 2016
- Posts
- 2,482
No worries! Appreciated!
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January 4th, 2020, 00:11 #24
- Join Date
- May 2018
- Posts
- 3
Super appreciate the work you are doing!
I have been encountering a bug while attempting to roll skill checks from the crew tab on the ship combat tracker.
This happens only when rolling for any crew position OTHER than Captain.
Script Error: [string "scripts/manager_action_shipskill.lua"]:63: bad argument #1 to 'lower' (string expected, got nil)
Capture.PNG
I tried a variety of ships and still had this issue. Still love the extension and excited to use it tonight!Last edited by CMDRBULB; January 4th, 2020 at 00:14.
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January 4th, 2020, 02:19 #25
Updated first post with fix to NPC Crew skill checks not rollilng
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January 5th, 2020, 23:11 #26
- Join Date
- Jul 2016
- Posts
- 2,482
We used the extension successfully in today's game.
It's way easier to run starship combat, one bug (in addition to the "can't advance CT" bug) was reported on the players' side (but I can't provide any additional details as I was occupied running the game):
With the extension enabled, the "skills/basic info tabs are missing" from the party sheet.
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January 6th, 2020, 01:29 #27
I will have a look and see if I can replicate. Thank you for providing the bugs.
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January 6th, 2020, 22:18 #28
Updated first post with new feature to allow PC's to change role on ship from PC Sheet and fixed a bug for damage not being added to ShipCT.
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January 7th, 2020, 00:27 #29
- Join Date
- Jan 2020
- Location
- Canadia
- Posts
- 1
Thank you for this!! Added some much needed ship combat functionality.
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January 7th, 2020, 01:34 #30
My pleasure! Please report back any bugs or feedback here.
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