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  1. #11
    Zacchaeus's Avatar
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    You can do this in a normal table. Drag the NPC into the row and then type in [1d4*10x]. Set the output to encounter. But random encounters is better. Create the random encounters and then drag those into your table to generate a randomly selected one.
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  2. #12
    Quote Originally Posted by GunbunnyFuFu View Post
    Good day!

    I've been looking around and have found examples of how to generate random encounter tables using FG, however, in one module I'm working on the number of foes to be generate is 10-40, which is 1d4 x 10. How do I express this in a table so that 10-40 foes are generated, or is it possible?

    Thanks,

    GB
    Here are some examples of how I generate encounters using tables and random encounters.



    As far as the math you can do in the [xDx???] I am fairly certain you can use [1d4*10x] (the x will make that many of the linked npc types.)
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  3. #13
    EDIT: Disregard, I said something wrong in this message
    Last edited by Kelrugem; December 12th, 2019 at 23:55.

  4. #14
    Thanks all for the help! Celestian's way was spot on what I needed..now off to make table to terrorize the PCs with in Queen of the Spiders!

    GBFF
    Last edited by GunbunnyFuFu; December 12th, 2019 at 23:57.
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  5. #15
    Is there a way to do mixed encounters? Say 1 Patrol Leader with X stats, 2 Sergeant with Y Stats, and 10 swordsman with Z stats?

    GBFF
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  6. #16
    Quote Originally Posted by GunbunnyFuFu View Post
    Is there a way to do mixed encounters? Say 1 Patrol Leader with X stats, 2 Sergeant with Y Stats, and 10 swordsman with Z stats?

    GBFF
    The example I listed had 3 columns. That should do it. In the case of the one I showed it's melee brigands, ranged brigands and a brigand leader.
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  7. #17
    LordEntrails's Avatar
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    Quote Originally Posted by GunbunnyFuFu View Post
    Is there a way to do mixed encounters? Say 1 Patrol Leader with X stats, 2 Sergeant with Y Stats, and 10 swordsman with Z stats?

    GBFF
    Using a random encounter, just add a line/entry for each type and then give each type it's own variable number of creatures. Using one table, just make multiple columns. Or use multiple tables for each type and roll multiple times.

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  8. #18
    Thanks!

    GBFF
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