-
August 9th, 2020, 12:30 #21
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
In my case I wrote a program that converted the data from a personal dataset into xml formatted information and then just cut and paste my xml into the db.xml campaign file in the worlds entry and then export the sectors as modules within FG. The author of the ruleset has since written a method which extracts data from travellermaps, I've not used it but more info can be found here:
https://www.fantasygrounds.com/forum...Module-Creator
MBM is a pretty cool and helpful guy, if it can't import what you've got he might be able to figure out how to do it. He's pretty busy so it might take a little time.
-
September 15th, 2020, 21:21 #22
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
This has been tested and continues to function with MGT2 v1.1.4
-
February 19th, 2021, 02:05 #23
- Join Date
- Feb 2021
- Posts
- 24
RexCelestis
www.chicagogeekguy.com
-
February 20th, 2021, 13:02 #24
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
My app is super clunky and requires an ASP classic webserver to be running. It also requires sections to be rewritten for each new sector and requires elf-load of manual activities to make work, such as importing the travellermap info into an access database or copy and pasting the XML into the correct section of a blank .db file and then exporting it to a .mod file. I would not recommend it. I don't even use it anymore because its so much effort.
I thought about writing a standalone to do it more efficiently but MBM wrote his and I got sick so I dropped it.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks