Thread: Grid distance calculation error
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December 7th, 2019, 23:43 #1
Grid distance calculation error
I was checking the various grid formats and realized that with the exception of the square, everyone else is calculating the distance erroneously, so I would like to know if you have any predictions to correct this error.
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December 8th, 2019, 03:34 #2
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Can you elaborate on how this are miscalculating, and provide a specific example illustrating what distances you expected to see and what you got instead?
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December 8th, 2019, 12:32 #3
Here some screenshots, I believe the distance is 4 all?
Attachment 30733 Attachment 30734 Attachment 30735 Attachment 30736[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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December 8th, 2019, 18:15 #4
You are measuring wrong (at least if this was FGC). Measure center to center, not edge to edge. By doing it the way you are you are experiencing something like rounding errors.
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December 8th, 2019, 18:24 #5
This is FGU in the unit of measure for any direction 1 and in the unit of measure is meters.
And the ruleset is GURPS which is 100% CoreRPG compatible[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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December 8th, 2019, 19:20 #6
Measure to the center of the grids, not the edges, does that show the correct distances? Does it differ when all tokens are properly in the center of their grids and not on the edges.
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December 8th, 2019, 19:35 #7
I've been having (I think) a similar discussion about this here.
It looks like "half measurements" are going away for good in FGU based on that thread.---
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December 9th, 2019, 08:30 #8
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I think that yako2020 has a valid issue. I've filed as FGU-803 to fix grid unit distance measurement in hex/iso grid types.
To celestian's thread, we're looking at allowing people to turn on "tape measure" style distance measurement, if they want something other than measurement by grid unit increments.
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December 9th, 2019, 16:59 #9
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December 9th, 2019, 17:50 #10
Oberoten I do not know because I have not tried to select several tokens and make the move with them, as for the Celestian post, I've been looking and unfortunately did not understand how to work, because most of the things I do is on the basis of trial and error is made in what we call here "gambiarra"
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