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December 4th, 2019, 19:30 #11---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
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December 4th, 2019, 19:37 #12
ah, okay, and this works well for you? My formulation of the first post was maybe not good enough but exactly this was my idea, too, but I was worrying about whether this is a good idea (because effects are normally not observed by these displays) due to performance things etc. (also because of Trenloe's answer but maybe he thought that I want to add these handlers now to all other fields in the character sheet, too, which may be affected by effects. But I only want to add such a thing for the CL stuff )
thanks, this maybe means that my initial idea is not that bad at all when there is already a ruleset doing exactly thatLast edited by Kelrugem; December 4th, 2019 at 19:46.
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December 4th, 2019, 19:47 #13
Keep in mind that's more for CT for me than players. That won't update reliably for them. I treat it kinda like the ATK:1 effect for Player Side, that effect doesn't show up on the "preview" bonus to hit but shows up in the [EFFECT: X] on the roll output.
But, both definitely will get the adjusted levels when they roll.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 4th, 2019, 19:52 #14My extensions for 3.5e and Pathfinder
Bug reports please here
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December 4th, 2019, 19:59 #15
The thing to keep in mind with using effects to modify a character sheet directly is that you will never be able to ensure that the data in the PC sheet is 100% accurate - I don't know if the DB event handler celestian posted above would trigger if the PC was removed from the CT (even accidentally) - leaving a modified character sheet. And if a PC record was exported (or accessed via manage characters) it would contain the modified data, but not the effect that modified it. Maybe edge cases, but something to consider as any opportunity for incorrect data should be avoided if possible.
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December 4th, 2019, 20:04 #16My extensions for 3.5e and Pathfinder
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December 4th, 2019, 20:18 #17
If the effect is there and then the pc is removed from the CT the update would be lost, that's the inconsistency I meant. I also do something similar for ability adjustments (so you can see them on the character sheet).
You could trigger handlers if the CT has an entry removed.
To do it like e 5e does you'd just not update the preview damage based on effects but utilize the effect if it existed when rolled.Last edited by celestian; December 4th, 2019 at 20:36.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 4th, 2019, 20:22 #18Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 4th, 2019, 21:54 #19---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 4th, 2019, 22:00 #20My extensions for 3.5e and Pathfinder
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