Thread: FGU - CoC7e theme
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November 30th, 2019, 23:53 #1
FGU - CoC7e theme
There appears to be a problem with the dividers when in the Library (and probably elsewhere):
I realize that this is probably more of a theme issue since I checked another ruleset and it was fine.
Also, the only module that I have purchased doesn't show up or otherwise download (Doors to Darkness) in FGU - works fine in classic. I suppose that they have to be converted?
TopVarious and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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December 1st, 2019, 00:50 #2
We have not started any work on Call of Cthulhu for FGU and probably wont until Moon Wizard indicates that the core engine is relatively set.
For DLC there is approximately 1400 items in SmiteWorks inventory and they are converting them to the FGU library as fast as they can.
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December 5th, 2019, 12:01 #3
And, if it hasn't been reported previously, note that damages are not registering on PCs and NPCs.
Thanks.
[12/5/2019 10:38:14 AM] [WARNING] font: Missing TTF tag for (list-empty-ps) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:14 AM] [WARNING] font: Missing TTF tag for (reference-subtitle) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:14 AM] [WARNING] font: Missing TTF tag for (sheetlabelinline) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:14 AM] [WARNING] font: Missing TTF tag for (modcollector) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:14 AM] [WARNING] font: Missing TTF tag for (modcollectorlabel) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:15 AM] [WARNING] font: Missing TTF tag for (sheetlabel) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:15 AM] [WARNING] font: Missing TTF tag for (sheettext) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:15 AM] [WARNING] font: Missing TTF tag for (sheetmodifier) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:15 AM] [WARNING] font: Missing TTF tag for (dicelabel_white) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:15 AM] [WARNING] font: Missing TTF tag for (dicelabel_black) in ruleset (CallOfCthulhu7E) (graphics/graphics_fonts.xml)
[12/5/2019 10:38:43 AM] [NOTICE] s'getCurrentHostColors: '
[12/5/2019 10:38:43 AM] [NOTICE] s'getCurrentHostColors: ' | s'GM' | s'FF285500' | bFALSE
[12/5/2019 10:38:43 AM] [NOTICE] s'getCurrentHostColors: ' | s'FF285500' | bFALSE
[12/5/2019 10:38:43 AM] [NOTICE] s'setDiceColor: ' | s'FF285500' | bFALSE
[12/5/2019 10:39:33 AM] [NOTICE] s'char_actions.onInit: '
[12/5/2019 10:39:33 AM] [NOTICE] s'char_actions.update: '
[12/5/2019 10:39:33 AM] [NOTICE] s'update: getName()' | s'meleeweapons'
[12/5/2019 10:39:33 AM] [NOTICE] s'update: getName()' | s'shieldweapons'
[12/5/2019 10:39:33 AM] [NOTICE] s'update: getName()' | s'rangedweapons'
[12/5/2019 10:39:33 AM] [NOTICE] s'onInit'
[12/5/2019 10:39:33 AM] [NOTICE] s'char_actions.onInit: '
[12/5/2019 10:39:33 AM] [NOTICE] s'char_actions.update: '
[12/5/2019 10:39:33 AM] [NOTICE] s'update: getName()' | s'meleeweapons'
[12/5/2019 10:39:33 AM] [NOTICE] s'update: getName()' | s'rangedweapons'
[12/5/2019 10:40:39 AM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_actor2.lua"]:40: attempt to perform arithmetic on local 'nMaxHP' (a string value)
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December 6th, 2019, 00:21 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,553
Thanks for reporting. I was able to track down the issue; and I'll get a fix in the next FGU build.
Regards,
JPG
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December 6th, 2019, 01:19 #5
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,553
Also, I pushed an update to that product to fix the missing TTF tag warnings, as well as remove the extra debug output.
Regards,
JPG
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February 18th, 2020, 10:17 #6
There is the same problem on every notes.
FantasyGrounds_quRqIWK4Fe.png
The font is so minuscule that it is impossible to read.
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April 19th, 2020, 07:04 #7
- Join Date
- Jan 2019
- Posts
- 204
The font issue re-appeared
[4/19/2020 8:00:40 AM] FGU v4.0.0 ULTIMATE (2020-04-17)
[4/19/2020 8:00:40 AM] Launcher scene starting.
[4/19/2020 8:00:55 AM] Daily session backup created.
[4/19/2020 8:00:55 AM] Starting cloud server mode. [xxxxx]
[4/19/2020 8:00:58 AM] Game server started. [xxx.xxx.xxx.xxx:xxxxx]
[4/19/2020 8:00:58 AM] Launcher scene exiting.
[4/19/2020 8:00:59 AM] Tabletop scene starting.
[4/19/2020 8:00:59 AM] Match successfully created on lobby.
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (list-empty-ps). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-subtitle). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabelinline). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (modcollector). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (modcollectorlabel). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabel). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheettext). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
[4/19/2020 8:01:05 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetmodifier). [CallOfCthulhu7E] [graphics/graphics_fonts.xml]
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April 19th, 2020, 07:45 #8
- Join Date
- Jan 2019
- Posts
- 204
Ok I have found where the issue lied: I had an old ruleset CallOfCthulhu7E.pak, and after deletion everything worked fine.
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