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December 10th, 2019, 23:23 #11
Supreme Deity
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@PhilAdams,
Okay, I was able to recreate with my local files. I'm not sure what is unique about the MGT2 portrait base/mask graphics; but I've filed as FGU-809, and asked Carl to look at it when he gets a chance.
Regards,
JPG
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December 11th, 2019, 02:21 #12
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- Apr 2015
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- Denver, CO
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Awesome! I went ahead and ran the update again tonight, deleted and copied over the tokens/portraits folders, and confirmed this was still a problem for me.
Thanks!
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December 11th, 2019, 08:19 #13
Yes, i updated, made a new campaign. The problem persists.
Also a note. When I am in the assets window. It doesnt matter what i have choosen, the folder button always open the token folder. It is ok with me since i am fairly FG proficient, but for a new user it might be confusing?
/H
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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December 12th, 2019, 08:56 #14
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@Honken,
Are you specifically talking about portrait tokens automatically generated after assigning portrait to a PC? If so, that is the same issue that PhilAdams ran into, just a different view of it.
Or are you talking about tokens not visible in the Assets view at all?
Thanks,
JPG
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December 12th, 2019, 18:54 #15
Sorry for being unclear, i thought i was confirming PhilAdams. I mean that the portraits cannot be seen when you want to add a portrait. If i open the asset window, portraits can be seen there, but not in the "asset" window where you click portrait to add it to the character.
/H
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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December 12th, 2019, 19:08 #16
Supreme Deity
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Ah, great. Thanks for clarifying. I just wanted to be sure that it wasn't a different issue.
Thanks,
JPG
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December 21st, 2019, 22:03 #17
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This problem has been removed in the latest FGU release.
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