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December 3rd, 2019, 12:20 #1
Weapon Ammo Incorrectly Capped at 50 on Sheet Open...
I have noticed that the weapon ammo is being incorrectly capped at 50. If you enter a higher value...like 60, when you reopen the SF PC sheet, it will be set back to 50.
There should not be a cap at 50, especially since there are charged arms that go to 60, 80, 100, etc. Or, a user could be using Ammo to represent some other consumable quantity that exceeds 50.FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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December 3rd, 2019, 12:35 #2
Confirmed. /campaign/record_char_actions.xml: 374 should probably just get commented out unless there is another reason why @Samarex
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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December 3rd, 2019, 12:43 #3
Should come out when v1.2.4 hits the streets
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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December 3rd, 2019, 23:04 #4
This is not AMMO it is USES.
Weapons have Capacity and Usage stats I.E Laser pistol, zenith has Capacity 80 Usage 4.
This means every time it is used it uses 4 charges. so it has a max of 20 uses.
So when a weapon is dropped in the system it take Capacity and divides it by Usage to get USES. this is written to the USES block on the sheet.
I did it tis way to prevent having 100 little circles next to a weapon that you have to mark 4 of everytime you use the weapon.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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December 4th, 2019, 00:34 #5
Sure, that makes sense. But, please do not change the value that a user enter, regardless of what it is. It doesn't have to be a weapon. It can be any consumable or event the user wants to track that doesn't get reset by an overnight rest. There is no reason for a cap/auto-reset to 50.
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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December 4th, 2019, 00:40 #6
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December 4th, 2019, 00:43 #7
Sure - that is what I would expect. Thanks! And, I appreciate knowing how the uses thing works. If I manually define a weapon in inventory, I guess I have to make sure I set the type as "Weapon" so that it has a usage field. Is there going to be an addition/display of a usage field to the weapon definition on the action tab?
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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December 5th, 2019, 05:43 #8
Thankyou! This helps keep track and itemize exactly how much ammo my PC's are carrying in their bags.
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