But what might work for some spells is maybe the following: Define your damage buttons of the spells with energy type without any damage type (or add such one to remember later easier which spell has an energy damage type because you still see at least one with energy damage type) and then add the effect DMGSTYPE: [the chosen one] just before you roll the damage
Yeah, nailed it... Perfect! I will remove every damage type of every elemental spell i cast, and just add the DMGS effect of the right type i want to use... except for force and sonic damage of course....