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  1. #11
    Larsenex's Avatar
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    I was tweaking a single item and directly modded it from the module. I should have just made a clean item from a copy of the base item from the CRB. I am also changing some of the encounters.

  2. #12
    I often find myself customizing (sometimes on the fly) published encounters to better suit my campaigns. Always good to learn tricks and techniques to making GMing easier or better. I know I learn a lot from hearing (reading) how others handle things.
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  3. #13
    In Cult of Cinderclaws, 3.03.14 A13 The Fortress of Sorrow should have the link: Chapter 3: Blood for Gold should be Chapter 4: Legacy of Ash and Bone. And the link in 3.03.15 A14 should have Chapter 3: Blood for Gold instead of Chapter 4 Legacy of Ash and Bone. Those two links need switched around.

  4. #14
    I fixed all the Age of Ashes and Fall of Plaguestone modules to have silver/cold iron in the damage types so this should work correctly upon the next update (likely on Tuesday). I also fixed the link issue reported above.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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  5. #15
    Larsenex's Avatar
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    Sciencephile >>> Thank you!

  6. #16
    Ive found when you place an item in a parcel (or a npc in encounters), the item (or npc) is a copy of the original, so any changes you make to the original item wouldn't translate over to the parcel one or the one in the player inventory or combat tracker (or npc) and vica versa
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt as a changeling in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  7. #17
    Trenloe's Avatar
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    Quote Originally Posted by Willot View Post
    Ive found when you place an item in a parcel (or a npc in encounters), the item (or npc) is a copy of the original, so any changes you make to the original item wouldn't translate over to the parcel one or the one in the player inventory or combat tracker (or npc) and vica versa
    Correct for parcels (item data is copied to the parcel), but incorrect for encounters - where the NPC record that was added to the encounter is linked to the encounter, the data isn't copied.
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