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November 16th, 2019, 01:11 #1
Loading Time and 'Maximum time elapsed' message
When I load FG after the updating it takes a good 3-5 minutes to load
Then when I am in it is very laggy.
I also get this message:
[16/11/2019 1:39:03 p.m.] [NOTICE] Launcher scene starting.
[11/16/2019 1:40:03 PM] [NOTICE] Daily session backup created.
[11/16/2019 1:40:03 PM] [NOTICE] Spawning private server.
[11/16/2019 1:40:05 PM] [NOTICE] Connected to game server.
[11/16/2019 1:40:05 PM] [NOTICE] Launcher scene exiting.
[11/16/2019 1:40:05 PM] [NOTICE] Tabletop scene starting.
[11/16/2019 1:41:20 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[11/16/2019 1:41:20 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[11/16/2019 1:42:00 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:42:01 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:45:22 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:45:23 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:45:52 PM] [NOTICE] Campaign saved.
[11/16/2019 1:51:00 PM] [NOTICE] Campaign saved.
[11/16/2019 1:54:06 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:54:07 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:55:53 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:55:54 PM] [<color="red">ERROR</color>] Maximum time elapsed in Visibility Computer compute. Exiting.
[11/16/2019 1:56:09 PM] [NOTICE] Campaign saved.
I'm running Windows 10
Intel(R)Core(TM)i7-8700 CPU @ 3.20GHz 3.19GHz
Installed RAM 16.0 GB
Graphics - NVIDIA GeForce TRX 2060
I have ultra-fast broadband cabled in. My download speed right now is 90 Mbps and upload is 21Mbps.
What do you think my issue is?
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November 16th, 2019, 22:52 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
That is a "time-out" that is occurring in the image LOS visibility computation to prevent endless loop conditions in the visibility computations. Can you zip up and post the campaign folder for the campaign you are using? Also, which maps do you have open when the error occurs?
Thanks,
JPG
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November 17th, 2019, 03:38 #3
Here is the zipped file Practice.
It has not been timing out since I deleted all the secret doors I had created.
I did not know what I was doing and I must have created a lot of points (in excess of 20 in one place and 10 in another) that overlapped each other.
The campaign is Lost Mines of Phandelver and the image was Cragmaw Hideout (Player).
By the way there are a lot of gaps in the LOS wall on this map where light appears to get through but when you look at the wall points they all appear to be contiguous.
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November 17th, 2019, 06:06 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
Thanks for the file. Another one pitched over to Carl to look at. We appreciate it.
Regards,
JPG
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