View Poll Results: What release schedule should SmiteWorks use for FGU?
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November 15th, 2019, 19:45 #61---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 15th, 2019, 20:30 #62
- Join Date
- Mar 2016
- Location
- Florida
- Posts
- 12
I chose Option 4.
Keeping the beta "Closed" but open it up with the Demo for players of the current testers. Then have the "pre-purchasers" of the Ultimate License join in on the testing. Then when all (most) bugs are worked out bring in the rest of the riff-raff.
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November 15th, 2019, 20:49 #63
Option 3 is the best option IMO.
Every other software developer out there releases their projects too early and then has to hurriedly patch them up to stave off the bad reviews, whether its due to funding, publishers, or what have you, its a very annoying trend.
Lets have Smiteworks be a trendsetter as usual and release when ready, and not one minute before.
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November 15th, 2019, 22:38 #64
Something else
SW should not miss the opportunity to offer FGU as a presale for steam Christmas sales; It is a global event. Many consumers (especially steam users) wait for sales to make their purchases and many spend their games budget on those dates. If FGU would have a release date for January, February, or March of 2020, sales would not be so high because most consumers have already made expenses. Depending on their age and where they are, after Christmas, they already start thinking about school fees, university expenses, vacations and so on.
If SW is confident that FGU will be released before April, a pre-order in steam in a similar way to what happened in Kickstarter should happen. I don't know if steam can identify when a product was purchased to get a discount, but some presale packages can be: Upgrade Standard, Upgrade Ultimate, Newcomer Standard, Newcomer Ultimate. There may even be more packages when combined with ruleset bundles.
For those of us who were able to participate in the Kickstarter and obtained the Ultimate license, we should obtain the FGU demo as soon as possible to try the software in real game scenarios. For the rest of the Kickstarter users, maybe allow the same benefit of an ultimate user but only on weekends until FGU officially release? I think there was something similar in FGC with standard users one weekend not so long ago.
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November 15th, 2019, 22:46 #65If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 16th, 2019, 00:50 #66
- Join Date
- Dec 2017
- Posts
- 98
Do not release in current form!
Option 3 is the best choice no matter how long it takes.
There are significant issues that I'm not sure I can discuss here. As such, I can simply say, the current "FGC" version is great and has a "great" community.
From content standpoint, the currently available content is the best selling point. Smiteworks is second to none from a cost and availability perspective. This selling point is based on available licensing across gaming systems vs other vtt technology.
From a community standpoint, smiteworks is second to none. These people are awesome and work with the company to make all products better in addition to working with the community to expand member's knowledge and skill.
From a tech standpoint, FGC performs extremely well in comparison to FGU based on current tech. However, the UI is outdated and utilizes outdated tech. Though it performs well in the FGC state, it is still outdated.
At this point, I will simply state that FGC performs far better. Despite enhanced LOS functionality, there are no aspects of FGU that further the product to the point I would actually want to use it. As such, FGU would not benefit from early release. It would only result in poor reviews.
FGU would benefit most from a total UI upgrade using modern UI design and technology with the added benefit of LOS. The FGU map interface isn't in any way eye opening and the performance is terrible at this point.Last edited by Kyler; November 16th, 2019 at 00:53.
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November 16th, 2019, 01:14 #67
- Join Date
- Feb 2019
- Posts
- 12
This delay along with the issue with running FGC on Catalina is really unfortunate; my group has been sort of on hold since half are using Macs and had to upgrade (work requirement).
Doesn’t help to release an unfinished product, so I guess waiting is the best option, but really hope it isn’t beyond January.Last edited by Romidar; November 16th, 2019 at 01:24.
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November 16th, 2019, 01:25 #68
Fully functional FGU above all please, full compatibility, etc, etc! Wish list: Speed, speed, and more speed, I leave how it is done to others more capable. Thanks!
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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November 16th, 2019, 02:00 #69
Releasing FGU too early with too many bugs will only cause a lot of negative reviews and that will harm your reputation.
Just keep everyone informed as to what is happening and that beta testing is going strong but more time is needed to iron out the bugs.
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November 16th, 2019, 07:11 #70
- Join Date
- Oct 2019
- Posts
- 3
Alpha Testing for all please. Like star Citizen <3
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