Thread: Wiseguys Modules Dev Diary
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November 3rd, 2019, 18:03 #1
Wiseguys Modules Dev Diary
Alright yous guys,
Work on da Wiseguys modules is underway.
For now all screenshots are from the FG Classic client (for reasons), however I am doing all the development within the Unity client - and it looks WAY better in Unity!
Due to the different default font in the clients and their sizing there are some differences in the layout and appearance of the module in the clients.
As soon as I know its okay to I will be posting screen shots from within the Unity client.
PerryUltimate License Holder
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November 3rd, 2019, 18:23 #2
Nice work!
I'll certainly be getting thisUltimate License Holder - My games are free to play
Timezone: GMT
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November 28th, 2019, 15:36 #3
Barring any other changes Eric spots, the Player's Companion is done, and I have done some work on a theme to include with the official modules. It took a week or so longer than I anticipated due to a potential separated shoulder.
The decal for the theme looks good in the screenshots but looks fuzzy and slightly distorted on the screen. Not happy with it, so that needs some work.Ultimate License Holder
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November 28th, 2019, 15:52 #4
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Nice !!
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November 28th, 2019, 19:03 #5
Well done sir, I like the theme!
I can't wait to run it.Ultimate License Holder - My games are free to play
Timezone: GMT
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November 28th, 2019, 19:31 #6
Thanks guys!
I need to do some more tinkering with the theme, besides the fuzziness of the decal there are a couple other things I want to adjust. The only frames that are changed right now is the chatbox and the combat tracker. When Aki gave the SWADE ruleseta new skin he thinned out the number of different frames that are used. Its a good thing, but I just can't replace all the frames in Wiseguys. Most of the frame definitions use the same base image.
The biggest trouble I am running into is resizing Karl Kessler's amazing art assets he created without comprising them.Ultimate License Holder
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November 28th, 2019, 19:42 #7
I trust your judgement. I don't think it needs too much - it already looks good. Perhaps Karl has a different file type for the art or something.
P.S hope your arm gets better.
P.P.S Don't forget, you can always type with your noseUltimate License Holder - My games are free to play
Timezone: GMT
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November 28th, 2019, 20:11 #8
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November 28th, 2019, 22:03 #9
You still have full capability to alter any frames you need. SWADE theme did not need to have that many different frames but nothing was removed in sense of customization. If you can pin point what you want to change, I can help defining what to do.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 28th, 2019, 22:44 #10
Not needed Aki, the only frame I want to mess with now is the imagebox. I need to talk to Karl though, the asset Eric wants me to check out is roughly 1000x4000 px and looks horrid at the 552x555 of the imagebox.
One thing I do want to examine more closely is using the cards for rollable tables.Ultimate License Holder
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