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  1. #1

    Bug - Pointers on square and hex grids

    In FGC, pointers show proper scale on both square and hex grids, and increment by less than 5' at intermediate boundaries. Not in FGU.

    1. Created a simple map with some floor tiles, miscellaneous objects, and a square grid to set scale.
    2. Added a new character to the campaign, then to the combat tracker, and then to the map.
    3. While drawing a line, the control will snap to half grid increments, but only shows line length in increments of 5'.
    4. While drawing a square, the control will snap to half grid increments, but only shows side length in increments of 5'.
    5. While drawing a circle, the control will snap to half grid increments, but only shows radius in increments of 5'. (Note: FGC shows circle diameter, not radius.)
    6. While drawing a cone, the control will snap to half grid increments, but only shows cone length in increments of 5'.
    7. Remove pointer line.
    8. Switch to hex grid.
    9. Draw pointer line, and it shows 1/3 scale - 5' per 3 hexes. Increments by 5' for next 3 hexes, etc.
    10. Similar behavior for other pointer types.

    In FGC, shape pointers highlight grid squares "covered" by the shape, and does not highlight grid hexes in a similar manner. In FGU, grid segments are not highlighted on either type of grid.

    Environment:
    - Fully updated FGU.
    - PFRPG ruleset with no extensions.
    - Test campaign created in FGU.
    - Only PFRPG modules that came with FGU.
    - Not tested with any other ruleset.

  2. #2
    Thanks for reporting. I've added as FGU-665 to investigate further.

    Regards,
    JPG

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