5E Product Walkthrough Playlist
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  1. #41
    Updates

    • Improved ruleset and extension loading error messages to more easily locate issues.
    • Universal module extension not working. Fixed.
    • Rolls saved to hot keys would roll duplicate dice. Fixed.
    • Tokens not displaying underlays on player client. Fixed.
    • Ruleset tokens not loading. Fixed.
    • Players unable to see portrait icons/tokens for PCs they don't own. Fixed.
    • Image value networking not correct on revert and undo/redo. Fixed.
    • [CoreRPG+] Image data control displayed when loading locked module image. Fixed.
    • [CoreRPG+] Whisper from GM to player generated script error. Fixed.
    • [SWADE] Initial skills list did not correctly populate. Fixed.
    • [SWADE] Script error when dragging attack rolls onto targets. Fixed.
    • [SWADE] Unable to drop cards on images. Fixed.
    • [SW:EOTE] Dragging dice pool generates script error and fails. Fixed.
    • [DEV] Remove ruleset-only limits on certain base XML tags. (such as importinfo)
    • [DEV] Script error when dragdata.setDatabaseNode(nil) called. Fixed.
    • [DEV] windowcontrol.setVisible would incorrectly force subwindow instantiation. Fixed.
    • [DEV] dragdata.setDieList would incorrectly set any dice data as "rolled". Fixed.
    • [DEV] Comm.deliverOOBMessage was not allowing empty string to be used as a recipient. Fixed.

  2. #42
    Updates

    • ~100 products added to FGU patch system - 5E modules (third party), PFRPG modules (third party), SW Settings (Time Zero, Tropicana, Savage Tales, Sundered Skies, All for One, Daring Tales), Token packs

  3. #43
    Updates

    • The remaining FG catalog as been added to the FGU patch system over the last couple weeks. If you see any products missing, please let us know.


    Regards,
    JPG

  4. #44
    Apologies for the slowdown in January. With some concerns over the original network engine we had selected (lack of maintenance and amount of work to get everything working as we need), we had to prototype and select a new network engine. Additionally, Carl took the opportunity to rewrite the player-side image interaction code, so that we could get player drawings/pointers working finally. Also, we made a big push to get the rest of the DLC catalog up on FGU, including fixing any reports we've heard so far.

    Updates

    • History section added to Join Campaign panel on launch screen.
    • Console toggle button added to launch screen.
    • Clear button added to console.
    • Network engine rewrite.
    • Network library complete replacement.
    • Server history entries can now be deleted.
    • Choosing campaign from lobby listing will now used saved password from history (if matching user name found).
    • GM and player basic drawing/erasing implemented.
    • GM and player pointer handling rewritten.
    • Extensions not installed on player machine are not being loaded on player client. Fixed.
    • Dice rolls incorrectly being triggered on client while loading. Fixed.
    • Player file caching not working in some cases. Fixed.
    • Mac Command key was only registering down for one frame. Fixed.
    • Radial menu appearing when dragging with more than one button pressed. Fixed.
    • Original quick pointer not removed when new quick pointer created. Fixed.
    • Changing user color did not update pointer color. Fixed.
    • Image grid not displayed if no visible layers. Fixed.
    • [CoreRPG+] "/die #" command in chat box generated error. Fixed.
    • [DEV] Stack mismatch error on dragdata.getDieList call. Fixed.
    Last edited by Moon Wizard; February 5th, 2020 at 01:14.

  5. #45
    Updates

    • Image zoom to fit function now includes drawings.
    • When image data control hidden, image control state returns to play mode (if not in play mode).
    • Assets located within FGU data folder are now placed in "Data" folder in Assets view.
    • Additional checks added for image data with unexpected values.
    • Tokens set to mask sensitive state (i.e. non-friendly) which were owned by a player could not be seen by that player. Fixed.
    • Drawings could not be seen on images previously edited in FGU. Fixed.
    • [CoreRPG+] Language chat not sending correct messages to player. Fixed.
    • [DEV] deliverChatMessage was not handling empty string as GM-only messages. Fixed.
    • [DEV] deliverOOBMessage was not ignoring non-string,non-number fields. Fixed.

  6. #46
    Updates

    • Set target frame rate to 30 to reduce load on lower end machines.
    • Mouse click and wheel actions over console are captured.
    • Combo box incorrectly scrolled when re-opening after selecting non-first item. Fixed.
    • Combo box scrollbar missing. Fixed.
    • Window scroll resetting when click in fields below the fold. Fixed.
    • Changing image asset used in image painting would reset paint mode. Fixed.
    • Every other global mask region update not updated on player client. Fixed.
    • Global Mask does not hide mask-sensitive tokens, even when behind LOS blockers. Fixed.
    • Possible crash condition when dragging occluder points. Fixed.
    • Scrollbar control drawing too long. Fixed.
    • Caret not drawing in correct position in multi-line text fields. Fixed.
    • Caret not drawing at end of middle lines in multi-line text fields. Fixed.

  7. #47
    Updates

    • Token selection mode behavior adjusted.
    • Option added to token radial menu to reset FOW.
    • Save data not saved in correct format on some non-US systems. Fixed.
    • Token aspect ratio skewed on non-uniform ISO grids. Fixed.
    • [CoreRPG+] Unable to reposition encounter tokens after first placement. Fixed.
    • [CoreRPG+] Unable to scroll some lists past selected option (including combo boxes). Fixed.

  8. #48
    Updates

    • [CoreRPG+] Image toolbar enabled for image windows.
    • Loading/player error with images if lots of pointers used by a single user. Fixed.
    • Error when moving LOS points in some situations. Fixed.
    • [DEV] buttoncontrol.setStateColor updated to match FGC behavior.
    • [DEV] windowcontrol.onVisibilityChanged event added to match FGC.

  9. #49
    Updates

    • Add build date to launch screen version text.
    • Capped frame rate increased to 60.
    • Token self-targeting ring indicator added.
    • Module export API not rewriting link URLs correctly. Fixed.
    • Module image links for non-legacy modules not being read correctly. Fixed.

  10. #50
    Updates

    • [CoreRPG+] All rulesets and extensions updated to use new radial menu icons.
    • [CoreRPG+] All rulesets and extensions updated to provide Assets sidebar button. (Some SW themes will still show "Tokens" until updated by DLC developers.)
    • [CoreRPG+] All party sheet health and other tracking bars updated to work in FGU.

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