Thread: FGU Playtest - Updates
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December 11th, 2019, 20:47 #31
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Updates
- Installers updated with latest development tools.
- Mac keyboard permissions issue on install should be addressed by this fix; but we'll need someone who had the problem to verify.
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December 12th, 2019, 08:44 #32
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Updates
- ~75 products added to FGU patch system (SW settings (Interface Zero, Nemezis, Winter Eternal, Weird Wars 2, Hell on Earth, Savage Suzerain, Sundered Skies, Hellfrost), SW skins (Fantasy, Modern, Sci Fi))
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December 12th, 2019, 08:48 #33
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Updates
- Latin Extended B letters were not working. Required replacement of Open Sans font with a new font (Noto Sans) that supports Latin Extended B. Replaced in rulesets and as client fallback font.
- d4 physical die was always returning zero value. Fixed.
- Portrait tokens and other non-module assets would disappear between sessions when added to a module map. Fixed.
- Tabletop character list name background frame would appear too large. Fixed.
- [DEV] Add font asset merge attribute support (color override only).
DEV NOTE: If the TTF fonts that you choose do not contain all the Latin characters including Extended A and B characters, then those characters will not show up in the tabletop UI when displaying that font.
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December 16th, 2019, 21:59 #34
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Updates
- Mac installer updated to prevent installation on unsupported OS versions. (Minimum Mac OS for FGU is 10.12)
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December 18th, 2019, 23:53 #35
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NOTE: This new build will not be able to connect to any older builds.
Updates
- Implemented hot key label editing caret.
- Implemented hot key label editing navigation keys (left/right, home/end)
- Implemented font shadows.
- On images, zoom menu enabled for players.
- [CoreRPG+] Asset view folder button is now context sensitive for which folder it opens.
- Demo client check not working. Fixed.
- When hot key editing was completed, keyboard focus was not correctly released. Fixed.
- Portraits not being built correctly in MGT2 ruleset. Fixed.
- Portraits not being built correctly in Dungeon theme extension. Fixed.
- Error thrown if campaigns or rulesets folders missing in application data folder. Fixed.
- Character list not updating correctly on server or player when PC ownership cleared and reacquired. Fixed.
- On images, adding large numbers of tokens to a map would cause some tokens to disappear. Fixed.
- On images, exception when dragging LOS blocker point in some scenarios. Fixed.
- On images, dragging pointer handle across another pointer changes the pointer being dragged. Fixed.
- On images, deleting origin occluder point of closed occluder does not work correctly. Fixed.
- On images, terrain blocker drawn using line tool not initially displayed as closed shape after releasing mouse button. Fixed.
- On images, tokens could incorrectly be selected and manipulated in Layers mode. Fixed.
- On host, some ruleset and extension files not being registered as used on the server. Fixed.
- On player, attempting to delete non-existent cache file caused error. Fixed.
- On player, ruleset and extension files not being saved to cache. Fixed.
- On player, ruleset and extension files requested multiple times if used more than once. Fixed.
- On player, unable to load rulesets and extensions not installed locally. Fixed.
- On player, cache files not being used over locally installed version. Fixed.
- On player, cache file load sometimes looks in wrong location for ruleset files. Fixed.
- On player, module thumbnail for non-local modules always requested, even if already cached. Fixed.
- On player, module thumbnails for non-local modules not displaying. Fixed.
- On player, module images for non-local modules all being requested on module activation. Fixed.
- On player, module images for non-local modules not being requested when opening image records. Fixed.
- On player, module image records not centered when loading non-local modules. Fixed.
Last edited by Moon Wizard; December 19th, 2019 at 20:17.
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December 19th, 2019, 00:18 #36
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Updates
- ~90 products added to FGU patch system (SW Settings (Lankhmar, Slipstream, Rippers, ETU, Fantasy, Horror, SciFi, Super Powers), SW modules (partial), PF modules (partial), BRP modules (partial), C&C modules (partial), 5E third party modules (partial), SFRPG modules (partial), Token/map packs (partial))
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December 19th, 2019, 20:17 #37
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Updates
- Mac client release to match yesterday's client update.
Last edited by Moon Wizard; December 30th, 2019 at 07:52.
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December 30th, 2019, 07:54 #38
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Updates
- ~90 products added to FGU patch system (5E/PFRPG third party adventures/accessories (partial), PFRPG APs (partial), SW Setting (Millennium Knights), Map packs (partial))
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December 30th, 2019, 07:55 #39
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Updates
- Caret vertical position not correct in text fields. Fixed.
- Formatted text fields not updating visually when formatting changed mid-section. Fixed.
- Delayed edit text fields not updating correctly when typing, selecting all and then deleting. Fixed.
- [SWADE] Script error when creating new PC. Fixed.
- [SWADE] Dropping die on trait field not updating. Fixed.
- [SWADE] Select die value from radial menu on trait field not updating. Fixed.
- [DEV] categoryselectioncontrol definitions are not silently failing as expected. Fixed.
- [DEV] Added backup radial icon choices for image zoom menu, based on icons usually provided by older rulesets.
- [DEV] databasenode.getValue returning empty table when dice field empty, should return nil to mimic FGC. Fixed.
Last edited by Moon Wizard; December 30th, 2019 at 08:04.
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January 8th, 2020, 00:00 #40
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Updates
- ~100 products added to FGU patch system - 5E modules (third party), PFRPG modules (third party), CoC/CoC7E modules, Starfinder modules, SW Settings (Evernight, Necessary Evil, Pirates, Beasts and Barbarians, Titan Effect, Weird Wars Rome)
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