Thread: FGU Playtest - Updates
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October 31st, 2019, 18:50 #1
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FGU Playtest - Updates
This thread will be used to communicate changes during the playtest.
Regards,
JPG
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October 31st, 2019, 18:52 #2
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Updates
- Image-specific memory optimizations.
- Image asset files no longer require lowercase file extensions.
- Update check URL failures no longer generate errors, only warnings.
- LOS shapes no longer use separate overlapping points for shape origin. It is a single point now.
- Extra pixels sometimes displaying above text. Fixed.
- Previously loaded images sometimes shown on top of newly viewed images. Fixed.
- Players could sometimes move tokens through walls. Fixed.
- Layer drag handles to scale layer in Layers mode not always working. Fixed.
- When adding layers with predefined LOS data while players connected, LOS data was not sent to player. Fixed.
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November 1st, 2019, 22:46 #3
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Updates
- Significantly improved decompression times when updating products via updater.
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November 5th, 2019, 17:49 #4
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Updates
- IDC layer list sometimes displays gap at top. Fixed.
- Missing token image causes exception during desktop initialization when connecting as a player. Fixed.
- [CoreRPG+] PNG files not shown when browsing for thumbnails from export window. Fixed.
- [2E/SWD/SWADE] Dice rolls generated exception. Fixed.
- [5E] Class leveling specialization box showing multiple repeat entries. Fixed.
- [DEV] draginfo.getMetaData throws exception when key does not exist. Fixed.
- [DEV] DB API fixes for global functions.
- [DEV] bitmapwidget.getBitmapName added as deprecated function for backward compatibility. Use bitmapwidget.getBitmap instead.
- [DEV] chatwindow.addMessage/deliverMessage/throwDice added as deprecated functions for backward compatibility. Use Comm.addChatMessage/deliverChatMessage/throwDice instead.
- [DEV] Interface.dialogFileOpen/dialogFileSave did not correctly limit file dialog display when using custom filter. Fixed.
Last edited by Moon Wizard; November 7th, 2019 at 17:42.
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November 5th, 2019, 18:41 #5
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Updates
- Added 99 DLC products to the FGU patch system. (token packs, 2E, C&C, SW, PFRPG, SFRPG)
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November 6th, 2019, 23:17 #6
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Updates
- Image UI rewritten to address several issues (FX bleed, FX restart/stutter, LOS to wrong image, overlapping images, ...)
- Image quick pointers temporarily disabled, because they weren't setup correctly and caused issues.
- Initial server startup network error messages improved in the console log.
- Image layer actions (movement, selection, etc.) could sometimes cause flickering and incorrect icon display on IDC layers list. Fixed.
- Unable to select layers from IDC layer in some situations. Fixed.
- Exception and unable to load campaign when portrait token previously set on hot bar. Fixed.
- Crash on campaign startup with FGC campaign using non-portrait tokens. Fixed.
- Selecting and deleting all LOS blocker points in a closed shape would cause an exception. Fixed.
- Deleting all tokens on a map when no layers existed would cause exceptions on future mouse actions. Fixed.
- Specific LOS blocker combinations could allow seeing through wall blockers. Fixed.
- IDC layer list sometimes initialized as already scrolled with no scrollbar. Fixed.
- [DEV] Missing include files will no longer block ruleset loading, but will still report error.
- [PF2] FormattedText XML errors on new character creation. Fixed.
- [DEV] Formatted text getValue/setValue APIs rewritten to only use XML fragments.
Last edited by Moon Wizard; November 6th, 2019 at 23:42.
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November 11th, 2019, 05:49 #7
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Updates
- Additional overlapped image fixes.
- Image data control tooltips missing. Fixed.
- Token widgets not displaying in correct order. Fixed.
- Token widget tooltips not working. Fixed. (More work to fix tooltips when widget extends past token edge.)
- Token text widget frames not drawing in correct location. Fixed.
- When image initially opened or resized, sometimes the detected image mouse position did not match the cursor position. Fixed.
- [CoreRPG+] Campaign setup dialog no longer displays Token Module activation step in FGU.
- [CoreRPG+] Script error when exporting records with non-module tokens. Fixed.
- [CoreRPG+] Exported non-module tokens not being saved to exported module file. Fixed.
- [CoreRPG+] Exception when adding grid to party sheet order tab. Fixed.
- [CoreRPG+] Grid not displayed correctly in party sheet order tab. Fixed.
- [CoreRPG+] Image mode not switching back to play mode after setting grid via radial menu in party sheet order tab. Fixed.
- [2E] Exception when opening combat tracker with multiple tokens on map. Fixed.
- [DEV] Script errors will generate console errors instead of warnings, just like FGC. Allows more immediate feedback of issues.
- [DEV] Exception when performing multiple token selection change API calls. Fixed.
NOTE: We are still aware that there are other issues with token widgets and party sheet order tab image control functionality as noted in the Known Items.
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November 11th, 2019, 18:55 #8
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Forgot one update from yesterday:
- Memory and speed performance improvement when loading modules.
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November 18th, 2019, 07:35 #9
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Updates
- 3.3.9 updates incorporated.
- Number pad Enter key now works like primary Enter key.
- Font loading and initialization errors could prevent campaign loading. Fixed.
- Token name widget remained on screen after changing option. Fixed. (Name hover option still not working.)
- Token health widget hover options not working. Fixed.
- Tooltips for token widgets not drawing when over widgets. Fixed.
- Campaign folder names not being decoded correctly when containing special characters. Fixed.
- Unable to close color dialog after closing image window. Fixed to close when image window closed.
- [DEV] Die assets would throw warning when attempting to load script file. Fixed.
- [DEV] dragdata.setCustomData getting reset when performing drag roll to chat window. Fixed.
- [DEV] Comm.throwDice/chatwindow.throwDice API multi-parameter call not reading parameters correctly. Fixed.
Last edited by Moon Wizard; November 18th, 2019 at 07:38.
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November 18th, 2019, 22:03 #10
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Updates
- LOS points disappear in Layer LOS mode after resizing window or toggling lock state. Fixed.
- Toggling LOS state on image record would prevent FX layers from being seen. Fixed.
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