Thread: FGU Playtest - Updates
-
February 27th, 2020, 18:23 #51
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- Improved performance in Assets window when viewing large image files.
- Token target and selection rings adjusted for better visibility.
- Add additional output to error log on launch screen match maker errors.
- When shift-dragging token on GM screen, token position and LoS/FoW no longer updates until move completes.
- Server disconnect on relay connection error for some computers. Fix attempted.
- Mac exception error when attempting to run LAN server on Mac. Fix attempted.
- Portrait frames missing in many rulesets. Fixed.
- Shared image links were not visible on player client. Fixed.
- Delete all pointers on GM not clearing player view. Fixed.
- FoW shadow appearing for token FoW data when adding token to map after deleting one. Fixed.
- Tokens with different width and height did not scale correctly when added to an image. Fixed.
- Some token modules were not displaying in Assets window. Fixed.
- Script error on some character imports in some rulesets. Fixed.
- Missing graphic errors when loading module records with token fields containing token references not in module. Fixed.
- [SWADE] Extra empty entry created when added entries to combat tracker. Fixed.
- [SWADE] Cone/burst pointer options doubled up in image control radial menu. Fixed.
- [SWADE] Exceptions when cone/burst pointers attempting to be drawn. Fixed.
NOTE: Custom pointers (i.e. SavageWorlds) still have visual issue that is being worked on.
-
February 29th, 2020, 03:29 #52
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- Minor dice modifications.
- Asset window throwing Exceptions, and some images upside down. Fixed.
- Image links appearing as pink squares. Fixed.
-
March 4th, 2020, 02:05 #53
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- Added dice volume setting. (/dicevolume 0-100|on|off)
- Dice network updates optimized to reduce network traffic.
- Adjusted snap to grid settings to be more consistent when toggling.
- Multi-line tooltips are now left-aligned, like FGC.
- Cursor and selection region placement adjusted for text fields.
- Text was wrapped incorrectly. Fixed.
- Selection region appeared outside of text field when scrolled. Fixed.
- Final line in formatted text table sometimes not drawn. Fixed.
- Token values were not loading correctly for some modules. Fixed.
- Dice shadows left on player tabletop when rolls occur while loading. Fixed.
- Water FX layer could cause layers underneath to not display. Fixed.
- CTRL+U in formatted text fields would italicize selected text. Fixed.
- Lines would sometimes display in bacground frames for tooltip, hot key, chat and other UI elements. Fixed.
-
March 7th, 2020, 00:07 #54
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- Extension meta-data parsing error when player connecting to game with extensions they don't have installed. Fixed.
- Text selection would prevent text from showing in some cases. Fixed.
- Text controls would not scroll when selecting using mouse. Fixed.
- Remove pointer radial menu option remains after deleting last pointer. Fixed.
- Pointers resize randomly when dragged while non-integer grid size defined. Fixed.
- Image data control color fields not updating when changing tools. Fixed.
- Image radial menu to draw pointers did not work unless in play mode already. Fixed.
- Image erase tools would not always draw erase region outline. Fixed.
- Dragging links from formatted text fields would also start text selection. Fixed.
- Dialogs did not remove text focus from FG controls. Fixed.
- File dialog navigation seemed to disappear after being pressed. Fixed.
- [CoreRPG+] Category list not scrolling when new category added via button is added. Fixed.
- [5E] Max damage rolls showing "d#" instead of "b#" in dice expression. Fixed.
- [5E] ADV/DIS rolls showing 2d20 in dice expression. Fixed.
-
March 11th, 2020, 22:10 #55
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- Dedicated server set up for FGU lobby.
- Image view client synch radial menu option added under View submenu.
- Opening bag in Assets window while searching will now clear search filter.
- FoW bleedover could still happen in some scenarios. Fixed.
- Toggling facing option did not correctly update player client. Fixed.
- Caret was not visible on empty lines in middle of multi-line text field. Fixed.
- Tables with uneven rows in formatted text fields would be missing cell lines. Fixed.
- Caret placed incorrectly in formatted text fields. Fixed.
- Selection region in formatted text fields was not updating correctly on resize/scroll. Fixed.
- Record copying did not correctly handle relative links. Fixed.
NOTE: Both host/client will need to be on new build in order to access new dedicated matchmaking server.
Regards,
JPGLast edited by Moon Wizard; March 12th, 2020 at 05:06.
-
March 14th, 2020, 00:34 #56
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- UI Scaling option implemented. Access via /scaleui 50-200 command in tabletop to adjust UI scaling percentage between 50-200%.
- Launcher automatically scales down to fit screen resolution, and increases window size to show all launcher components.
- Text not initially visible in many lists and sub-windows after initial creation. Fixed.
- Image values with lots of image paint strokes would appear not to load correctly. Fixed.
- Locking drawing on image while player already drawing would lock them in drawing mode. Fixed.
- [CoreRPG+] Dice field shadow did not get removed when adding dice. Fixed.
Last edited by Moon Wizard; March 14th, 2020 at 06:26.
-
March 16th, 2020, 09:38 #57
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
Updates
- Verbose networking library output enabled to help with identifying network issues. Please provide host and client console.log file from FG data directory before starting FG again.
- Minor GPU optimizations by removing unneeded graphics options from client.
- Increased image LoS calculation limit.
- Selected LOS points can be moved via arrow key (use Control key to fine tune).
- Player to player whispering not working. Fixed.
- Other player portraits not displaying on desktop. Fixed.
- Empty portrait icons not initializing correctly on host when player connects. Fixed.
- Portrait icons not initializing correctly on player client when character activated. Fixed.
- Pressing left and right mouse buttons simultaneously on an image did not remove current quick pointer. Fixed.
- Targeting distance calculations not correct in iso/hex grid types. Fixed.
- Cursor was not changing when hovering over links on image. Fixed.
- Custom pointer label location not being used. Fixed.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks