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December 29th, 2019, 16:14 #11
For mine, I can make out a D4 on all attributes (White on a almost white background) however when populating them with higher dice they stay at D4 unless I roll them, they roll correctly.
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December 29th, 2019, 19:31 #12
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December 30th, 2019, 08:08 #13
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Hey guys,
I just pushed a new build of FGU beta where I fixed a couple dice issues. I also noticed that some of the other issues appear to be fixed.
FGU-760 - Script error on PC creation = Fixed in latest beta.
FGU-708 - Derived stats, pace, toughness not correct = Appears to be working in latest beta; may have been fixed in previous builds while fixing issues for other rulesets.
FGU-631 - Trait die not visible after editing, not set correctly on creation, free skills not added = All except free skill additions appear to be working.
Please let me know if those aren't fixed for you in the latest build.
Regards,
JPG
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December 31st, 2019, 13:25 #14
Thanks a lot, Moon Wizard. Those seem to be working, except for the free skills not being added yet.
If I may add to the SWADE ruleset:
- Dragging and Dropping attacks directly into a target doesn't work and pops this error: Script execution error: [string "scripts/manager_rolls.lua"]:734: bad argument #1 to 'ipairs' (table expected, got no value)
Attacks using already targeted targets work fine.
- When you right click a token, there is no "Remove from Party View" option present on other rulesets.
- Chase rules doesn't work. Those were implemented directly in the image window on FGC (which was remade on FGU), so the chase button isn't even present.
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January 3rd, 2020, 00:51 #15
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January 3rd, 2020, 00:54 #16
If the free skills get added to SWADE that's up Ikael not the SmiteWorks team. Start bugging him
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January 3rd, 2020, 15:18 #17
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January 3rd, 2020, 16:49 #18
Nope, not up to Ikael. It's already coded and works fine. It not showing up on FGU is a Unity bug. It's not Ikael's job to fix it.
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January 4th, 2020, 23:09 #19
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Well, it's actually up to us all.
I don't know Ikael's code or the Savage Worlds system well enough to pinpoint where exactly that things are not working as expected. So, I need help in pinpointing the exact code that's not working; or just setting up a sample campaign to recreate the issue quickly. The more work that I have to do to set up; the less time I have to fix other things.
Cheers,
JPG
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January 6th, 2020, 08:29 #20
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Thanks for the assists. I've got a few additional fixes queued up for this week that address most of the issues.
The only issue remaining that I haven't recreated are from Dr0W:
* When you right click a token, there is no "Remove from Party View" option present on other rulesets.
This is available via the radial menu in upper left position when right clicking on token (labeled Visibility); and the subsequent submenu has options for visibility changes as well as toggling party vision. Please note that LOS must be enabled to toggle party vision for a token.
- Chase rules doesn't work. Those were implemented directly in the image window on FGC (which was remade on FGU), so the chase button isn't even present.
I have no idea how to recreate this, or whether it's just being unable to reach button because toolbar is deprecated.
Regards,
JPG
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