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October 31st, 2019, 01:15 #1
Error Splash Screen when opening Fantasy Grounds
I am able to close the Error splash screen and try to open a campaign. Error text copied and pasted below.
Additionally, FGU is crashing when I try to open a new campaign or try loading a new campaign. I tried opening using the cloud server and my local server. I also switched between the public and private options.
[10/30/2019 7:51:00 PM] [NOTICE] Launcher scene starting.
[10/30/2019 7:51:41 PM] [<color="red">ERROR</color>] URL: System.Net.WebException: Error: SecureChannelFailure (One or more errors occurred.) ---> System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Authentication failed because the remote party has closed the transport stream.
at Mono.Net.Security.MobileAuthenticatedStream.Proces sHandshake (Mono.Net.Security.AsyncOperationStatus status) [0x00027] in <c9226b2f33b7421e85bb391f94075e49>:0
at (wrapper remoting-invoke-with-check) Mono.Net.Security.MobileAuthenticatedStream.Proces sHandshake(Mono.Net.Security.AsyncOperationStatus)
at Mono.Net.Security.AsyncHandshakeRequest.Run (Mono.Net.Security.AsyncOperationStatus status) [0x00006] in <c9226b2f33b7421e85bb391f94075e49>:0
at Mono.Net.Security.AsyncProtocolRequest+<ProcessOpe ration>d__24.MoveNext () [0x000ff] in <c9226b2f33b7421e85bb391f94075e49>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw () [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Runtime.CompilerServices.TaskAwaiter.Valida teEnd (System.Threading.Tasks.Task task) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Runtime.CompilerServices.ConfiguredTaskAwai table+ConfiguredTaskAwaiter.GetResult () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Mono.Net.Security.AsyncProtocolRequest+<StartOpera tion>d__23.MoveNext () [0x0008b] in <c9226b2f33b7421e85bb391f94075e49>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw () [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Mono.Net.Security.MobileAuthenticatedStream+<Proce ssAuthentication>d__47.MoveNext () [0x00254] in <c9226b2f33b7421e85bb391f94075e49>:0
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) [0x00011] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.Tasks.Task.Wait (System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) [0x00043] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.Tasks.Task.Wait () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Mono.Net.Security.MobileAuthenticatedStream.Authen ticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509 CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation) [0x0000d] in <c9226b2f33b7421e85bb391f94075e49>:0
at Mono.Net.Security.MonoTlsStream.CreateStream (System.Byte[] buffer) [0x0007b] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.WebConnection.CreateStream (System.Net.HttpWebRequest request) [0x00073] in <c9226b2f33b7421e85bb391f94075e49>:0
--- End of inner exception stack trace ---
at System.Net.WebClient.OpenRead (System.Uri address) [0x000a1] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.WebClient.OpenRead (System.String address) [0x00016] in <c9226b2f33b7421e85bb391f94075e49>:0
at (wrapper remoting-invoke-with-check) System.Net.WebClient.OpenRead(string)
at FFAOOPLCBMF.KCGKJCPNDDH (System.String BDAMCJACIBI, System.Single JIKHLIMGODF) [0x00007] in <a9c42264e27c4ed2acd02df850efda7f>:0Last edited by poppy_thompson; October 31st, 2019 at 01:21. Reason: additional information
Ultimate License Holder
Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
DM: D&D 5E - Out of the Abyss
Player: Homebrew Worlds on FG and Waterdeep Dragon Heist Live
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October 31st, 2019, 01:44 #2
Check that whatever security software you are using hasn’t quarantined FG.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 31st, 2019, 03:54 #3Ultimate License Holder
Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
DM: D&D 5E - Out of the Abyss
Player: Homebrew Worlds on FG and Waterdeep Dragon Heist Live
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November 2nd, 2019, 02:43 #4
I am experiencing this issue, again. As I outlined in another post, I am not able to start any FGC campaign. It will crash or sit in a Not Responding state using huge portions of my memory.
Ultimate License Holder
Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
DM: D&D 5E - Out of the Abyss
Player: Homebrew Worlds on FG and Waterdeep Dragon Heist Live
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November 2nd, 2019, 04:36 #5
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 3rd, 2019, 01:12 #6
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November 4th, 2019, 07:13 #7
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
The initial error that you posted indicates to me that something is blocking outgoing HTTP requests we use to check for updates.
If you have a particular campaign that is not loading from FGC, first try deleting the modulestate.xml in the campaign folder to clear the loaded modules list. If that does work, then it's most likely a memory issue, and we're aware of that. If that doesn't work, then please zip up your campaign folder, and send my way.
Regards,
JPG
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November 8th, 2019, 05:45 #8
The initial attempt to open the FGC campaign after deleting the modulestate.xml file was unsuccessful. FGU shutdown completely. I deleted the modulestate.xml file for a FGU campaign. It opened successfully, but still uses an extreme amount of memory.
Ultimate License Holder
Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
DM: D&D 5E - Out of the Abyss
Player: Homebrew Worlds on FG and Waterdeep Dragon Heist Live
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November 8th, 2019, 21:20 #9
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
Thanks for providing your campaign in PM. I was able to successfully load the campaign on my end, so not sure what is keeping you from loading.
For the initial web errors you reported, those should not affect play, just whether you receive update notifications. Those original messages appear to indicate something is blocking HTTPS requests/responses from FantasyGrounds.exe.
For the failure to load, so far, it seems to usually be a out of memory issue (which we're investigating) or an error during load. Since I was able to load here, I'm not thinking it is an error to load; though you may want to do a Check For Updates given the paragraph above to make sure you have latest version. The only other thing I can think of to check right now is how many files are in the FG data folder under tokens/ and images/ subfolders. They "should not" impact the memory footprint in FGU initially, but that used to be issue with FGC, and might be something I need to investigate in FGU.
I might try to see if Doug or one of the developers can try as well to see if they can also load up without issue; or if they are also failing to load that specific campaign.
Regards,
JPG
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November 9th, 2019, 15:31 #10
I was also able to load your Out of the Abyss campaign without issue in both Local Private and Public Cloud modes. Can you try loading it in Local Private mode to see if it is actually a problem with the network connection?
Do you have an exception added for Fantasy Grounds in your firewall and security software?
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