DICE PACKS BUNDLE
  1. #1

    AD&D Ruleset, Rolling Dice error

    Per conversation in discord with Moon, posting log output for the error I get when rolling dice in FGU. This is the same API error I get when rolling the desktop dice or a action/power dice.

    Code:
    [10/29/2019 11:26:22 AM] [<color="red">ERROR</color>] API: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
      at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at ABDFEHPHOPA.BLJBHLDKBOE (System.String MJJGBINOHPC) [0x00075] in <a9c42264e27c4ed2acd02df850efda7f>:0 
      at ABDFEHPHOPA.BOKHGEAOGPC (System.IntPtr ANIKPCBCLNB) [0x00030] in <a9c42264e27c4ed2acd02df850efda7f>:0
    Off hand the only thing I can think of I do differently than 5e in this regard is allow the ability to dynamically hold "control" and manually/faux roll dice. I've not run a diff of the 3.3.9 code yet so perhaps there is a change I'm not aware of yet.
    Last edited by celestian; October 31st, 2019 at 23:06.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #2
    Thanks for the report. This is an API bug that I'll get a fix out for soon.

    Regards,
    JPG

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