STAR TREK 2d20
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  1. #61
    Quote Originally Posted by Eberronknight View Post
    Thank you Valarian.

    I feel like an idiot as I didn't zip it within the folder, which you told me years ago to do! Works like a charm!
    I've done that myself. All very confusing stuff that punishes any skipped beat on the details....

  2. #62

    UNITY or BUST :)

    so is there a unity download?, only error I get when run in unity is following dice and missing fonts.


    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.1) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.2) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.3) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.4) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.5) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.6) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.7) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.8) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.9) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.10) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.11) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.12) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.1) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.2) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.3) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.4) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.5) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.6) must be alphanumeric value. [TheOneRing] [gameelements.xml]
    [3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Westron). [TolkienLanguages] [extension.xml]
    [3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Quenya). [TolkienLanguages] [extension.xml]
    [3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Sindarin). [TolkienLanguages] [extension.xml]
    [3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Khuzdul). [TolkienLanguages] [extension.xml]
    [3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Rohirric). [TolkienLanguages] [extension.xml]
    [3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (noneoftheabove). [TolkienLanguages] [extension.xml]


    All seems to work ok bar the nice TOR dice graphics and fonts, still shows standard nos, seems to be a common issue with other extentions I have FGC to FGU (fonts are an issue)
    Last edited by Naroe; March 30th, 2020 at 10:33. Reason: added

  3. #63
    Valarian's Avatar
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    I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  4. #64
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    Quote Originally Posted by Valarian View Post
    I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
    You might have to rename the dice like d604, d605 etc from memory...

  5. #65
    ok, Its actually working ok , just the dice fonts plain Arial or whatever the font is. Planning to use the ruleset this friday due to the lockdown here. Will be teaching the DM on the fly how Fantasy grounds works.

  6. #66
    Valarian's Avatar
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    It's a known FGU issue. Custom dice graphics are not showing up in FGU.
    [FGU-614] - Custom die asset icons not being displayed in chat window results (One Ring ruleset)

    Also known as an issue in FGU:
    [FGU-598] - onDoubleClick not working in One Ring ruleset
    Last edited by Valarian; March 30th, 2020 at 18:33.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  7. #67
    Valarian's Avatar
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    Quote Originally Posted by Valarian View Post
    I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
    Quote Originally Posted by damned View Post
    You might have to rename the dice like d604, d605 etc from memory...
    I'll have to give that a go.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  8. #68
    Trenloe's Avatar
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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #69
    Well replacing "." with a "0" and an "r" both got rid of error messages and the base dice image is using the Required JPG but the results are just basic font over top not the required JPG.

    <die name="d6r1"><icon>d6icon.1</icon></die>
    <die name="d6r2"><icon>d6icon.2</icon></die>
    <die name="d6r3"><icon>d6icon.3</icon></die>
    <die name="d6r4"><icon>d6icon.4</icon></die>
    <die name="d6r5"><icon>d6icon.5</icon></die>
    <die name="d6r6"><icon>d6icon.6</icon></die>

    Capture.JPG
    Last edited by Naroe; March 31st, 2020 at 02:59. Reason: correction

  10. #70
    Valarian's Avatar
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    Quote Originally Posted by Naroe View Post
    Well replacing "." with a "0" and an "r" both got rid of error messages and the base dice image is using the Required JPG but the results are just basic font over top not the required JPG.

    <die name="d6r1"><icon>d6icon.1</icon></die>
    <die name="d6r2"><icon>d6icon.2</icon></die>
    <die name="d6r3"><icon>d6icon.3</icon></die>
    <die name="d6r4"><icon>d6icon.4</icon></die>
    <die name="d6r5"><icon>d6icon.5</icon></die>
    <die name="d6r6"><icon>d6icon.6</icon></die>

    Capture.JPG
    There's currently a bypass in the dice handlers for Unity that shows a numeric result rather than the custom die.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

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