Thread: 5E Enhancer
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February 2nd, 2021, 13:33 #361Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2021, 17:14 #362
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February 2nd, 2021, 19:36 #363
- Join Date
- Nov 2009
- Posts
- 85
I would like to sign on with how much this extension brings to my games. I love this extension and would hate to have to run games without it.
Specifically:
- Visual indicators on tokens for Saving throw, pass/fail results.
- Selecting a token on a map and highlighting the NPC in the Combat tracker. (Classic only, wishing this worked in Unity)
- Blood on tokens: Draw blood marks on tokens as their health deteriorates.
- Blood pools on death: Draw blood pools underneath tokens on death.
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February 2nd, 2021, 19:57 #364
I agree. This extension is awesome. But there's already two pull requests against it, one dating back to October, with absolutely no activity from Styrmir on either PR. I just submitted another one myself today, but I'm not too hopeful given the absolute silence from Styrmir in the github repo to the previous two PRs. If Styrmir doesn't chime in and release the license or at least loosen it up, there's really not much we can do. I'd toss my hat in the ring as a potential contributor to the project - but it's certainly a rough one for me to get my extension developing feet wet on. But I'd bang my head against that wall as much as I could if it meant helping to save this extension for public use.
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February 2nd, 2021, 20:35 #365
I've moved on from this EXT for a while now, there are other EXTs out there that do some of this stuff, like save throw indicators, blood on tokens (blood on the map doesnt even work with Unity), range checks.
So I would like to see some of this updated it's had its problems for a long time. Also lumping so much into one EXT is a bad idea, glad for the sub EXTs that I used for a while but again moved away from them for other EXTs that are updated and working.
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February 3rd, 2021, 18:25 #366
- Join Date
- Jan 2018
- Posts
- 7
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February 3rd, 2021, 18:42 #367
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February 3rd, 2021, 19:15 #368
I can confirm the "blood pools" are bugged and work sometimes. I have turned them off since when they do work they make the map area hard to read.
For me the the biggest thing this ext does is the height widget and the range calculator that factors height values into the determination of the correct ranged distance.
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February 5th, 2021, 15:09 #369
- Join Date
- Jul 2020
- Posts
- 44
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February 5th, 2021, 17:18 #370
Sure, they are pretty commonly used.
Range and Flanking
https://www.dmsguild.com/product/314...king-and-Range
Save Throw Indicators and Blood
https://www.fantasygrounds.com/forum...tus-Indicators
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