Thread: 5E Enhancer
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June 9th, 2020, 23:28 #231
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Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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June 9th, 2020, 23:28 #232
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June 9th, 2020, 23:30 #233
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- Jun 2020
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June 9th, 2020, 23:30 #234
Did you use the Dowload button?
Screen Shot 06-09-20 at 03.29 PM.PNG
EDIT: Ah, you got it
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 10th, 2020, 13:37 #235
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- May 2010
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- 278
I know this has been mentioned before but how far off are you from implementing the 'Click a token on the map and find the entry on the CT feature'?
We play a face to face game and I have to find the CT entry for all NPCs when I want to deduct HP or add effects. It takes a while with big battles and really miss that feature.
Thanks for the excellent extension and any update on this issue.
Cheers,
Booker.
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June 10th, 2020, 13:53 #236
Hey!
I just pull from git and I'm getting this error:
s'db entries' | databasenode = { combattracker.list.id-00008 } | databasenode = { combattracker.list.id-00008.link } | nil | { }
I also do not get the death image anymore. I'll try to have a look but it is easy to reproduce. It may be an extension conflict.
[6/10/2020 8:51:36 AM] Handler error: [string "scripts/actor_condition.lua"]:51: getValue: Invalid parameter 2
That's in FGULast edited by 4wire; June 10th, 2020 at 14:09.
5E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
DMs Guild Creator
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June 10th, 2020, 14:03 #237
He said on Discord that it was not working in Fantasy ground classic yet.
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June 10th, 2020, 14:10 #2385E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
DMs Guild Creator
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June 10th, 2020, 14:12 #239
Hey, I was able to change the health bar in 5e Enhancer to "upper tall", then after toggling in GM Token options the health bar, I could get it to change to a taller green health bar.
I was trying to make the health bar appear to the side. But changing it to "Default left / Default left taller", off or, blank, did not make the health bar move to vertical left or right. Instead I would get a vertical health bar through the middle of my token, after I toggling through GM Token options the health bar.
Tested in Fantasy grounds unity.
With only 5e enhancer sub extension activated.
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June 13th, 2020, 19:11 #240
I had an issue with the latest FGU update and the Range and Flanking Sub extention. Some of the attack action for weapons or spells wouldn't roll. Targeted the NPC on the map or CT and clicked to roll and nothing would happen. The raged attack by the Ranger that has the Sharpshooter feat was effected, but the Rogue that didn't have the feat could attack as normal. The Wizard couldn't attack roll with Ray of Frost from her spells power, but could attack with Shocking Grasp. Here's the error log that popped up for reference.
[6/13/2020 9:42:34 AM] s'Precise range of attack: ' | #65
[6/13/2020 9:42:34 AM] s'ranged attack within medium range, no modifier given'
[6/13/2020 9:42:34 AM] [<color="red">ERROR</color>] Script execution error: [string "scripts/automatic_range_modifier/manager_ac..."]:264: attempt to index global 'Helper' (a nil value)
If I disabled the Range & Flanking Sub-Extension, I do not get this error.
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