Thread: 5E Enhancer
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April 25th, 2020, 17:44 #141
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April 25th, 2020, 20:57 #142
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- Apr 2020
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- 7
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April 25th, 2020, 23:30 #143
- Join Date
- Apr 2020
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- 7
Further to my last post, I have encountered some weirdness when resizing (ctrl+scroll). I have found that if I am using a token image attached to an NPC - but the image is NOT symmetrical, resizing gets weird. It either only shrinks or enlarges within a small range.
If I use an image that is 512x512 pixels, the image will ctrl+scroll resize with no problems. However, if the image is not symmetrical (for example, - 512x500 pixels) it will ctrl+scroll enlarge a bit and then stop. If the image is something like 512x400 pixels, it will not ctrl+scroll enlarge at all and will only shrink (rapidly) no matter which way you roll the scroll wheel.
I am posting about this here because this does not seem to happen when I have the 5e Enhancer extension turned off.
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April 26th, 2020, 20:45 #144
@Dave Wilson
I only use circular tokens myself so never tested for uneven sized ones, so that wouldn't surprise me.
I'll add it to the bug list, thanks for the detailed report.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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April 30th, 2020, 12:31 #145
- Join Date
- Mar 2020
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- 132
Hi Styrmir, I was wondering if it would be possible to add a load order to your extension?
Currently I do not think load order works in FGU, but when its fixed it would be helpful for making things compatible with your extension
e.g. <loadorder>50</loadorder> or whatever
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April 30th, 2020, 14:20 #146
@Houndy
Could do, I'll add it with the next version.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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April 30th, 2020, 23:30 #147Fantasy Grounds Unity Lives! Good job, Smiteworks!
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May 1st, 2020, 02:01 #148
Ha ha, thanks Three of Swords!
Don't mind at all to add it if it helps with that, if it works in FGU currently though I have no idea, but it'll be there for when it does.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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May 1st, 2020, 11:08 #149
- Join Date
- Mar 2020
- Posts
- 132
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May 2nd, 2020, 10:06 #150
- Join Date
- May 2010
- Posts
- 278
Hi
With the 5e enhancer, has the feature when you click on a NPC on the map and the CT highlights him in blue been removed?
It was a feature in the Classic version that was really useful.
Thanks.
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