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Thread: 5E Enhancer

  1. #41
    Added a couple of entries for Licensing and Status for transparency on the front page.
    After the thought provoking "Community Content Licensing" thread by Moon Wizard and after reading some of the replies there.
    This is to protect the tremendous work and sacrifice of time and effort I've put into this extension. At the cost of other projects, time with family and friends, and not to forget, sleep.
    It will do for now while I mull over my own position on things.

    Nothing has changed though, the licensing and status of the extension is the same as it always was.
    The added entries were simply made to add transparency for new users of the extension.

    Unlike some other extensions though, there are no actual changes to any campaign data with its usage.
    So while it adds what I believe considerable value and improvement to playing games in 5E in FG.
    Removing it would not have any effect on any campaign work or entries made, as it stands today.
    Ultimate License holder, enables Demo Players to join my games for free.

    [FGU backer, extension writer]

    5E Enhancer

    Combat Enhancer 5E Classic





  2. #42
    New Release

    v0.7.1 (February, 22nd, 2020)
    - Fixed bug for when spell entries were added under actions (rather than spell section) for NPCs' in the DB. This would cause the automatic range finding logic not to work.
    Ultimate License holder, enables Demo Players to join my games for free.

    [FGU backer, extension writer]

    5E Enhancer

    Combat Enhancer 5E Classic





  3. #43
    Good Day Styrmir
    Absolutely love the work you have done on the original and have tried to download this version and I cannot seem to get it to work properly. I cannot get altitudes to work when pressing Shift+Scroll like in the older version. Is there a separate token module I need to download like the other version?

    Edit: I have tried in FGU and FGC to no avail. I do get Blood Spatters on the tokens and this is the only enabled extension in a new campaign.

    Thanks for all the work you put into these projects!!

  4. #44
    Hey, glad you're enjoying the extensions, that's what they're there for.

    Height widgets are on hold due to potential FGU bug. I have it working in FGC, but the rendering is faulty in FGU for now. Therefore the menu item remains but the functionality has been disabled in the code for the time being.

    Everything is contained in this one extension, so no extra graphics or extensions needed for full functionality.
    Last edited by Styrmir; February 22nd, 2020 at 22:58.
    Ultimate License holder, enables Demo Players to join my games for free.

    [FGU backer, extension writer]

    5E Enhancer

    Combat Enhancer 5E Classic





  5. #45
    Quote Originally Posted by Styrmir View Post
    Hey, glad you're enjoying the extensions, that's what they're there for.

    Height widgets are on hold due to potential FGU bug. I have it working in FGC, but the rendering is faulty in FGU for now. Therefore the menu item remains but the functionality has been disabled in the code for the time being.

    Everything is contained in this one extension, so no extra graphics or extensions needed for full functionality.
    Good Day Stymir
    Thanks for the update

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