Thread: MGT2 v1.0.2

  1. #1

    MGT2 v1.0.2

    Hi Folks,

    This should now be live!

    [Updated] Added 'Robot' to the NPC's. You now have Tech Level, Cost and Programming fields (plus hits etc)
    [Updated] Worlds now support new fields, Sector, SubSector, System and Allegiances
    [Fixed] If the image is maximised the buttons are now once again accessible
    [Fixed] NPC some fields were left editable after the lock was closed
    [Fixed] NPC weapon actions not editable until after the NPC was locked/unlocked
    [Fixed] Ignore Cr if that's in the PC 'Cash on Hands' field when using the Party Sheet to split money
    [Fixed] If the PC 'Cash on Hands' field is empty there was a error (Line 159 in ps_loot2.lua).
    [Fixed] If the PC has Jack of all Trades and they use their Unskilled Skill, it will now apply the JoaT to that roll

    More will be added here as this version will be worked on for the next week, unless the bugs fixed are urgent.

    Still unable to find:
    Error with 'hiderollresults' - that's in CoreRPG, so might be an out of date, or overridden file, so going to look into this:

    Cheers,
    MBM
    Last edited by MadBeardMan; October 30th, 2019 at 18:25.

  2. #2
    Ardem's Avatar
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    Will some of these additions you make in MGT2 such as World changes (Sector, Subsector) etc carry over the MGT1, where they would apply to both?

  3. #3
    Quote Originally Posted by Ardem View Post
    Will some of these additions you make in MGT2 such as World changes (Sector, Subsector) etc carry over the MGT1, where they would apply to both?
    Hi Arden,

    Yep, the World data is as fitting for 1e as it is for 2e, so it will be moved over.

    1E will get an update about a week after 2E does.

    Cheers,
    MBM

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