Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Savage Worlds Adventure Edition
  • [Fixed] Chase error

Savage Worlds Deluxe Edition
  • [Fixed] Chase error

D&D Ghosts of Saltmarsh
  • [Updated] All Monster Manual tokens updated to the new ones
  • [Updated] All unique tokens to GoS updated to look like the MM ones
  • [Updated] All monster images for monsters from the Monster Manual
  • [Added] Fathomer (serpent form) NPC
  • [Fixed] Certain Magical Armours not showing their stats
  • [Fixed] Some formatting issues with a couple of story entries
  • [Fixed] No map pins on Player and DM Folly maps
  • [Fixed] Missing spider in one encounter

D&D Classics: Player's Handbook (2E)
  • [Updated] Wizard specialist details text to be more specific to training.
  • [Updated] Bard "inspiration" power description added.

2E Ruleset
  • [Fixed] Update Measurements on the map can now properly handle unit sizes with decimals.

PFRPG2 Ruleset
  • [FIXED] RS2.056 - Encounter - averaged threat level auto calc if empty and XP set for the encounter.
  • [ADDED] First phase of PC Hero Point functionality. Thanks @damned for letting me use his code.
  • [ADDED] Drag/drop of modifier buttons from the “Modifiers” window to the HotKey bar – can use these without having the Modifiers window open.
  • [ADDED] Prep code to allow future functionality of Combat Tracker drag/drop application of damage and wounds directly from the modifier stack.
  • [UPDATED] Ruleset shows “release 6” in chat.

SFRPG Ruleset
  • [Added] ability to Drop (Items,Feats and Skill Tasks) to the Action Tab as a ability.
  • [Added] Misc Bonus calculation per bonus type. (in edit mode).
  • [Fixed] Attacks while NON PROF now give a -4 and report {NON-PROF].
  • [Fixed] Full Attacks now look at ammo remaining and adjust the number of allowed attacks if not enough ammo.
  • [Fixed] -2 to attacks if weapon is too heavy for your STR.
  • [Added] That damage will remove Asleep effect and healing will remove bleeding effect
  • [Fixed] That Stunned condition was applying flat-footed effect twice
  • [Added] character logging to allow for future ability to be able to delete a level correctly.
  • [Added] Put ability to use Spell Like Abilities (can set seperate castable per day for spells Preperation Spell Caster operation)
  • [Added] Stats now added to log.
  • [Fixed]Race and Theme can no longer be dropped if the already exist.
  • [Fixed] Ammunition no longer creates entry on Action tab automatically.
  • [Fixed] Drift engine size validation check now correct
  • [Updated] Switch to semantic versioning (, starting with version 1.1.0

D&D Divine Contention
  • [Fixed] A map grid needed fixing

D&D Unearthed Arcana
  • [Added] New article on Clerics, Druids and Wizards

D&D Essentials Kit
  • [Fixed] Module Display Name
  • [Fixed] Warrior beyond first level table