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December 15th, 2019, 17:25 #51
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December 15th, 2019, 23:06 #52
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Hellknight Hill 4.05.13. Encounter: Citadel Altaerein Vaults, Hall of Graves
Is awarding Severe 105 XP even though it is listed as a Moderate 3 and should thus be 80 XP.
5 Skeleton Guards at Creature -1 is 5*10XP
1 Skeletal Knight at Creature 2 is 30XP
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December 15th, 2019, 23:53 #53
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December 18th, 2019, 19:55 #54
in hellnight hill AP1 the grid is set to 10 foot a square for the Map: Citadel Altaerein Battlements
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January 2nd, 2020, 22:58 #55
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Hellknight Hill Voz spells are missing details
Vampiric Touch should be Fortitude Spell DC half on save
Acid Arrow should be a ranged spell attack
Ray of Enfeeblement should be Fortitude Spell DC
Grim Tendrils should be half on save
Chill Touch should be Fortitude Spell DC half on save
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January 3rd, 2020, 01:42 #56Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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January 3rd, 2020, 01:43 #57
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January 11th, 2020, 18:46 #58
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Cult of Cinders
Clay Golem Immunity to Magic
Chapter 4 C2. Magical weapons hitting the golem do 0 damage regardless of amount, however, nonmagical weapons correctly do damage after the 10 physical resistance is applied. I'm assuming this is because of the IMMUNITY: magic coding, since magic weapons have the "magic" damage type. I had to manually add correct damage as we went along. I'm not sure there is a fix except to remove the immunity to magic or somehow tell the system its all magic except weapons?
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January 11th, 2020, 22:16 #59
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Hellknight Hill 5.05.02. Encounter: Goblinblood Caves, Spider Nest and subsequent encounters
Hunter Spider are Creature 1, this is listed as Moderate 4 and should thus be Moderate 80XP (6*15XP) and not Severe 120XP
Indeed the rest of the chapter has also been calculated for level 3 instead of level 4. The brown header text before encounters indicates the Difficulty Level and is what should be used as the level for calculating XP.
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January 13th, 2020, 21:49 #60
In Cult of Cinders, the stat block for the Jungle Drake is missing their land/fly speed; instead it has their special movement ability listed where their speed should be.
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