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February 24th, 2022, 20:47 #491Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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February 24th, 2022, 21:01 #492
You know, I paid too much attention to the map itself when creating the line of sight design for this level and didn't catch the text within the room description itself. Nice catch. The master map shows no S to indicate that there's a secret door, but based on the room description, the intent was clearly there. Fixed. It should be updated in the next patch on March 1st.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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March 4th, 2022, 15:45 #493
- Join Date
- Feb 2016
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- 257
Text looks strange after the last update.
Bildschirmfoto 2022-03-04 um 16.42.30.png
Sorry, seems to be a general FGU problem, Starfinder looks the same. IŽll post it in the proper thread.Last edited by Locotomo; March 4th, 2022 at 15:49.
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March 4th, 2022, 16:03 #494
This isn't reproducible. Being discussed here: https://www.fantasygrounds.com/forum...ets-unreadable
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 6th, 2022, 12:56 #495
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- Apr 2020
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- 48
In Malevolence Rooms C14a+b.
The Twins have a Hardness value (equal to their HP) that shouldn't be there.
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March 6th, 2022, 17:31 #496
Last edited by sciencephile; March 6th, 2022 at 22:58.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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March 15th, 2022, 22:40 #497
My GM complained that there's a wrong encounter in Abomination Vaults - Hands of the Devil "room 03.10.D07". That's all the information I've got without spoilers
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March 16th, 2022, 00:10 #498
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- Jul 2016
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Weirdly enough, it shows as an "S" in my pdf (inside cover), though maybe that was fixed later.
Regarding the post above, some more information:
Name of product: Abomination Vaults, Book 2: Hands of the Devil
Issue: HotD - 3.10.D08 [Spoilers] links "Encounter: D7. [Spoilers]"
There is an encounter with the correct NPC in it but it is not linked and mislabeled ("3.10.D08 [Spoilers but name of D07]").
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March 31st, 2022, 19:13 #499
Hey guys, sorry for the delay, I was really pushing hard to get Secrets of Magic and Guns & Gears ready. I took care of all of the above, along with a few other little tweaks I noticed when I was in there amongst some of the APs, that should all hit on next Tuesday's update.
Please let me know if there's anything I've missed! I have come up for air and am much more likely to notice it nowUltimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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March 31st, 2022, 20:44 #500
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- Aug 2019
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I loaded all PF2 modules that I bought from the Smitework store. None of them includes any weapon with "magic" damage type. So resistances and weaknesses to "magical" or non-magical weapons are not automated. Please have all DLC authors fix that. Thanks.
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